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liberigothica

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A member registered Aug 30, 2015 · View creator page →

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Zen was renamed to Thorns. Any references to Zen Form are a mistake and should say Thorns.

Control Tokens can only copy enemy actions, that is intended.


I'm glad you're having fun with the game! Gundam Build Fighters is a phenomenal setting for panic, that sounds so fun

That is very strange, it should be available for free on the shop page. You don't need a purchase for it.

In case anyone else has this issue, here is a mirror link on Google Drive: https://drive.google.com/file/d/1Nv-rbHS47Ca7hlNX3HtDhtAzrADdoOUz/view?usp=shari...

It is a low HP mechanic. When your HP gets low, the Bleed effects trigger. It is a little clunky in the beta, I found a better way to implement it in the upcoming 2e release

In 1st edition, it did in fact mean "every single token they hold." Apply Pressure is extremely strong. 

It isn't exactly broken, though! Having a lot of basic tokens is one of the strongest strategies in this game, and Apply Pressure is a counter to that strategy. While it has been reigned in significantly for second edition, it is a mainstay of 1e gameplay.

2e is still in the works. I am not certain when exactly it will be finished.

Sugar Punch on youtube made a boss fight encounter against M Bison: 

I am not aware of any other adventures, though

You pull them into any space adjacent to both of you, spinning them around your character. The community has nicknamed this rule "spin to win"

They combine, leaving you with no speed tokens on an even number gained, or 1 speed token left over on an odd number gained, with the rest becoming Power and Iron.

Yes, but all previous owners of 1e will be able to buy 2e at a heavy discount.

This is the 1st edition, but a beta draft of 2e is also included as a preview. 2e will be releasing soon, sometime within the next few months.

Absolutely! Have fun

No, absolutely not

#3 is the answer, I need to update the Pits description to match the new effect of Armor.

Sure, delete it. Thanks!

Copies use your Stance's current range. Basically, when you perform an Action through a copy, perform it as if you were standing in the copy's space until the Action is over. You don't actually move to that space, but it makes it easy to visualize how things function.

The Patch'd Up version of the rules only includes changes from the core book. Any styles printed as just their name had no changes, other than gaining the new tags or in a few cases, having their Range adjusted.

So Flashy and Blaster still have all the same Abilities they do in the core book, but the only part of them that changed is their Actions.

It adds the dice itself, so you will roll that die as part of your action dice

Stepnix was correct on all counts. You'll get the updated PDF for free, you just need to come back to itch or DTRPG to download the update when it comes out. And I do get a bigger cut from itch.io, so if you do not intend to purchase a physical copy, it is better to get your digital copy here.

It works fine for me? Just a standard left click

It is in the Demo downloads section.

I am currently updating the game. A new version of the print book will be available once I am done with updates - I'd expect it to be available in September.

A solo boss does not benefit from the Bleeding Ability at all, no. Once at zero HP on their last health bar, their side has no remaining units and they lose.

Yes, I will make an edit for you. My apologies

1: Yes, the higher tiers of Purify can remove rare tokens.

2: Yes, singing style's Ability debuffs everyone on the enemy team, just like Song Form's Ability buffs everyone on your team.

That's correct. "Heal 2" means "ignore the heal value of the fight, this only heals 2 HP"

Yes, that's right.

Speed tokens during opponents' turns can only be spent at the start of the turn, the end of the turn, or in response to being put over an Edge space. You don't get a chance to spend it during the action phase.

For reactive actions, like the ones granted by Chaos tokens or the Reversal Form, you get the opportunity to use those after the active player has performed an action, and only one reaction per action.

The step by step turn order can be found on page 28 of the PATCH'd UP update pdf.

No official plans. The fans making them are better at it than I'd be.

I am working on it, expect it to take at least a month though.

The PDF update is already available for download through DTRPG and here on itch.io.

The updated book will be available at least a month or two from now, the print production pipeline is a bit slow.

The errata has now happened.

They get pushed back a number of additional spaces equal to the number of Power tokens spent on the attack.

The updated PDF will be available for free to anyone who has purchased the game previously.

If you bought a physical copy, my apologies, but those are too expensive to give out for free. You would need to buy a new physical copy once it is available. You can still get the free PDF update.

Oh, yeah sorry the other option is to use a pre-made map, but then I never got around to premaking maps. So. Ignore that

No, copies are not allies. They cannot be healed or hold tokens, so most of what you'd want to do with allies doesn't work anyway.

You need to remain adjacent to them the entire time for your dance of weakness, yes. It is a little complicated but you can still drag them quite far - you don't have to pull them adjacent to you in the same direction you moved, so the two of you can swap sides as you cross the map together.

Your assumption is correct, you would gain no Speed tokens and you would round up for only one of them. The "Movement" Action would be anything but.

There is now a fan-run Panic at the Dojo discord server, for anyone interested: https://discord.gg/zQfQUhAM6u

The first thing you said. It doesn't matter where they were when they hit you, it can still be triggered. Then, you teleport to any open space that will place your attacker within your Range