That is so kind, you just put a big smile on my face :) My name is Lola Maestre.
So excited for the final version!
Livi0n
Recent community posts
This sounds great!
I have gone back and forth on whether there should be a chance of the party becoming Deprived due to unexpected spoilage (does it create tension, or rather feels punishing?). Your solution feels fitting to both the rules and spirit of the game.
The way you describe refreshing Rations solves the struggle I had making these activities streamlined ánd doable. This irons out the wrinkles I had in my head.
Another thing I really like is including the possibility of relieving certain Burdens during hanging out. Great idea.
Thank you for taking an interest!
Sure! I’m still adjusting and shaving, but this is where I’m at right now. Thoughts are welcome!
I’m interested to hear how you go about eating and sleeping.
Provisions
One character carries the bag of provisions (= water and food), d6 usage. The bag takes up 1 slot.
A provisions check is made during camping: the character carrying the bag of provisions rolls a d6.
On a 2-6 the party gets to eat and drink. On a 1 the provisions are spoiled. The bag is emptied and the characters are Deprived.
The bag can be refilled by foraging and fishing (and story elements).
Foraging
Spend a watch to forage. One character rolls against LCK.*
All characters can spend LCK points to add -1 to the roll per point.
On success the bag of provisions is refilled.
Fishing: coastal areas and areas with water
Spend a watch fishing. One character rolls against DEX.*
If characters have any items useful for fishing, add -1 to the roll per item.
On success the bag of provisions is refilled.
* Situational modifiers could be applied to the roll (island type, environment, weather etc). So picking a good spot should improve chance of success.
Camping
Camping takes 2 watches per day and allows for eating, drinking, conversation and sleep:
- Make provisions check
- Share a thought or memory, discuss ideas
- Restore all HP (if not deprived)
Option: add a check to see if anything happens during sleep.
At sea
Make a provisions check once per leg. Characters manage to take naps across the day.
Fishing is possible between legs. In that case remove one knot die when rolling knots for next leg.
Just a note that I’m having a blast! The game has a solid turn structure, which I very much appreciate as a solo player. Only thing I’m messing with a bit is creating some rules on eating and sleeping without adding much complexity.
Love the vibe of the game and how easy it is to pick up and play. It is so simple to create seas, islands, ports, caves and buildings. The nodes maps work so well to keep focus on what matters.
On days where I do not have enough head space to play, I colour the maps.
I’m not able to go on any overnight trips this summer, and I won’t say this game is a substitute, but the vibe and adventures created by the combination of oversea and land travel absolutely add to my feeling of summer.
Good luck finishing up David and Dan!