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LizbeeFrisbee

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A member registered Jan 23, 2023 · View creator page →

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Really funny idea for a game and great low-poly art style (I love low poly). Sadly, the tutorial screen bugged away after a few frames in my first playthrough, so I was a bit confused at first. Otherwise, there isn't much to critisize. Only, that there aren't more stages and some verticality.

The gameplay loop is easy to understand, even without tutorial screen and the timer makes it a bit more exciting because you can strive to get better times than others.

A few issues I've had:
- Walls still kill you when they're moving upwards
- Music is too calm. Maybe you could have used a music that uses a lot of drums and has a fast beat to further underline the time-pressure element
- There's no screen that shows your time after each run

Wow, that's a lot of mechanics and art for a two day jam. Really cool idea with the light idea and the parry-charge up. Plus, it's really cool how you can go back and forth on the stage, although sometimes it wasn't really clear where to go because of that (for example when you had to go inbetween the two big walls).

Overall, great job!

Very convincing atmosphere, I got scared by the sounds when I heard them for the first time. Although with time, it got less scary because they repeated fairly frequently. Also, it felt like the pressure didn't go back up after fixing the valve, is that intentional?
Otherwise really good sound design and atmosphere. Maybe a bit too dark to find your way around.

Really cool design and idea. Maybe I don't really get it but it feels like the combos don't work? Am I supposed to press in time with the beat? Didn't work either though, maybe because the beat was a bit too slow for a rythm game but that could also just be preference. Cute artworks and polished looks but sadly no main menu and fullscreen was broken.