Hey, great job, any plans to release .blend or at least .glb / .fbx ? So that people can use it in their games.
lofunk
Creator of
Recent community posts
Hey just wanted to let you know that the license terms you write and the creative commons (namely CC-BY) are kind of contradictory.
CC-BY:
- Allows redistribution and modification given that the author gets credit for the work.
- Requires giving the author credit.
CC-BY-ND:
- Forbids modifications, but still allows redistribution.
- Also requires to credit the author.
Even the most restrictive CC-BY-ND-NC:
- requires to credit the author
- prohibits any modifications
- prohibits commercial use
- still allows redistribution
I would suggest picking another license if you want prevent people from redistributing it, even going full copyright in this case.
But you do you and I am not here to judge, it would have been more helpful if you sticked to CC license terms or picked another license as CC is obviously not what you want.
Also think of the legal pit here: if I were to include this asset in my game, and then ship it. This would be redistribution, and I wouldn’t be allowed to do that under your current CC modifications.
Other than that, that’s great work you got there mate. I really like it.
Kind regards
AL
Sure, lemme try to explain,
there are different keyboard layouts, right? QWERTY is de facto “standard” around the world, which is a pitty, because it hasn’t been designed for the computer, instead it was designed for the typewriter, it is a very weird layout that allows the operator of a typewriter to write without the heads getting stuck, so I decided to move away from it and learned “colemak”.
In qwerty, we have the wasd controls, however on my keyboard, if I press exactly the same keys that produce wasd on a regular keyboard, I would get “wars” instead (and also many other users, france for example uses azerty, russia, india, japan and many other countries have their own letters that don’t have an equivalent in the western languages), these countries wouldn’t be able to play your games, unless the users explicitly installed an US eng keyboard.
So long story short, in order to play your game, I had to press the keys that correspond to “wadg” on a “normal” keyboard, because the controls were bound to “values” that the keys produce, and not the physical keys itself.
Godot handles this kind of thing very well out of the box. When you go to project settings to select your key bindings, make sure to select “physical key”, that way your controls are going to mean “I want this exact button to mean ‘forward’, regardless of what letter it produces on press”.
this article explains it a little better though.
Thank you so much you are willing to incorporate this into your games! Your effort is highly appreciated. You’re da real MVP!
Looking forward to play more of your games :3
I really love your games mate, what I am finding difficult though is the keybindings, you know I am not using the qwerty layout, I’m here on colemak. It would have been much better if you bound the controls to the physical keyboard buttons, instead of the input they produce in a layout. You know what I mean?
Great game, mate!
Hi, thank you very much for the feedback, now that you’re saying it, you’re right, the game misses some lore. I had a team of great guys that I have been working with, and I can only speak for myself, this was the first ever game for me and I had a blast.
Thank you very much for playing and rating, your feedback is highly appreciated :)
