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lomins

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A member registered Jul 21, 2023 · View creator page →

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Thank you! I'm really glad you enjoyed it, but yes, some of the puzzles in the demo can't be solved—that was intentional; you'll need certain items on the deeper levels.

Thank you! I'm really glad you liked the art style.

Thanks! Glad you liked the opening! I want the hidden rooms to be more than just extra lore. Some discoveries will actually matter later in the story, but I don't want to spoil too much yet :)

Thanks! Really glad you noticed those little details. I put a lot of thought into the atmosphere, so it means a lot!

Play WANHOPE — Free Windows Demo on itch.io


Deep underground, a nameless knight wakes by a fire no one remembers lighting. No past, no name. Only stone, the dark, and a long road down, floor by floor.

wanhope (archaic): the loss of all hope.

WANHOPE is a small dark fantasy dungeon crawl in pixel art. I've been building it solo, and the first demo is now out for Windows, free.

  • There is no attack button. The knight and his foes strike on their own timers.
  • Weak spots. Now and then a weak spot opens on a foe. Click it to land an extra blow, or just watch. It's never required.
  • The road is yours. Press on to the next floor, turn back while you still can, or step into a boss's lair.
  • The fire. Return whenever you choose. If you fall, you wake there and lose a quarter of the ash you carried. Give the rest to the fire to raise Strength, Agility, Endurance and Recovery, then go deeper.

  • Secrets. Cracks and dark corners hide sealed rooms, optional guardians and old rings. Some of them tell what happened here.

  • 2 locations: Underground Passages and Blue Marshes, 80 floors
  • 10 kinds of foes
  • 4 bosses on the main road and 2 hidden guardians
  • 3 save slots
  • English, Russian, German, French, Spanish, Brazilian Portuguese, and Polish
  • Mouse only, Windows 10/11 64-bit

Not an idle clicker with endless numbers: progress happens only while the game is running, there are no offline gains, and each trip to the fire is a short loop of "go deeper, come back stronger".

WANHOPE is still in development. The full game is planned with more locations and several endings. I'd really like to hear what you think: where it felt too slow or too hard, which boss you hated, and whether you found the hidden guardians. Comments on the game page are open.

Play the demo: https://lomins.itch.io/wanhope

Content note: dark themes, violence, death, and references to torture and the loss of a family.