
Good evening, ladies and gentlemen. Today, I have another game I wish to show you. I've been working on it for over a year, and it's basically the culmination of everything I've worked on so far. I wouldn't say that it's my dream game per say... but it is a good step towards what I wanted to make. Essentially, Errand Run crawled, so that Skirmish could walk, so that Remedy could run.

Like the title suggests, True Human Tribulation III: Remedy is Action Adventure game that has a slight focus on resource management. The player must conserve their limited resources the best they can, so they don't end up too weak to cross the finish line. Either from playing skillfully in combat, or avoiding it whenever possible, it's entirely up to you.

The player would only have a single companion by their side, along with a weapon to defend themselves. (Both of which are selected at the start of the game.) Other than that, their resources would mainly consist of Supplies that can be used a select rest point to heal your party, or craft Consumable Items.

And... that is the short synopsis to what this game is about. If you want a more detailed overview of this game, then you can watch the video below. It provides more detailed information on various aspect of the game such as the combat system, and design philosophy. I spent a lot of time making it, so I hope it's up to standard.
The game is currently in it's Alpha stage. Which means all the core mechanics have been implemented and established. At the time of writing this, I'm currently focused on implementing the content to the game. This content will come in the form of new Sub-Weapons, Companions, Enemies, and Areas. So stay tuned!
Right now, the game is currently inaccessible to the public, and I don't plan on releasing the game is complete. I just do not feel comfortable with releasing something unfinished; Even if it is for early access. I am willing to accept play-testers however, and I've also prepared the game pages that might cool to look at.
Itch io Page: https://lorenarc.itch.io/tld-remedy
Game Jolt Page: https://gamejolt.com/games/tld_remedy/1063153
Anyways, that's all I have to have to say for now. Don't be afraid to leave a comment about what you think. Any feedback at all is highly appreciated. And with that, I see you guys later.














If the player is on one side of the main branch, but an objective entity is completely on the other side. They would would have to traverse across the main branch to reach it. They cannot instantly jump from one side of the branch to the other.


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