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lorty91

9
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14
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A member registered Dec 18, 2024 · View creator page →

Creator of

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I've started working on it, I'll be able to launch it by tomorrow :)

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The bolting as well as the backfill bugs have been fixed! As well as many other small bugs (hopefully I didn't introduce new ones!)

As soon as I'm back home from my FIFO schedule (1 week left) I'll start working on a Saving feature. This is a must indeed.

Oh and I've started working on a Discord channel, it will be launched tomorrow :)

Interesting! I will try to replicate the problem after my shift tonight and fix the issue. 

The backfilled stope bug has been solved, so I'll release a small patch with those two fixes tonight! 

Thanks!

There is no Discord yet, but this is something I could definitely do in the next few days! :) 

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Ah, this one was intended 😅

Should have been in the description, but yeah, at 35 meters it's deemed "too far away". I entend to create a "research center" where you can unlock features as you progress into the game. Drilling deeper, better understanding of the ore body, gears or vehicles that don't break/get consumed as easily, etc.

In the future, I also intend to add inclined drifts allowing you to add up to +- 10 meters on your level, as well as secondary down ramps.

Hm, interesting. I could drive on backfill last time I tried so there's definitely something strange going on. I will investigate this, thank you!

I'll also look into the Bolter issues. I'm sorry if you're experiencing so many bugs, but thank you for reporting them! It's incredibly helpful :)

Thanks!

A saving feature is something that will be adressed soon yes! I was waiting until the features were more "locked in"  but right now I think it's a good time to implement it. The auto-save could be done between each shift. 

As for the backfilled stopes, when testing the hotfix yesterday, I noticed it worked just fine actually, I could drive on top of the backfill without any issue. Did you encounter the bug on your last game?

Thanks for reporting those bugs! Development started again after a few months hiatus so it should be fixed pretty soon.

I'm sorry for the lack of tutorial. The gameplay features aren't completely fleshed out yet, so tutorials are hard to maintain. The game is still in development. 

I intend to realease a pretty big update in the next few months, which also includes a complete graphics/UI refresh. A small tutorial will be included in this update!