Interesting concept, quite fun!
Loumunix
Creator of
Recent community posts
Overall, it's a really solid game. The concept is interesting, the gameplay is well executed, and the music is very cool.
The only thing I felt was missing was a damage indicator for the enemy (unless I somehow overlooked it). At times, it was hard to tell whether the enemy was going to finish me off that turn or not.
Excellent work!
It's an interesting game. The gameplay is smooth and challenging, the visuals work well, and I really like the crowd cheering whenever you blow things up.
If you plan to keep developing it, one idea could be to make the shop item prices partially random. That would give players a better reason to spend time browsing the shop instead of always buying the same things.
I find the concept quite good, but I don't really see the theme either and it would be good if we could make the maze rotate faster, I really thought I was going to get eaten by the pacman because it wasn't spinning enough, otherwise it's a good prototype that could be developed in many interesting way
I really like what you did, the fact of trying to understand the lines of instructions like a programming language is incredible. But it is difficult to arrange the blocks in the right order, I would like to see a system to slide the blocks directly or something like that, and also I find it a shame not to have more level I would loved to see more of this, great job
I love math problems and I really liked this game, but I had trouble understanding how it worked at the beginning, a little tutorial wouldn't be amiss, and the game isn't very pretty, but if we ignore this, this game is really worth playing, if you plan to develop it I would really like to see a more polished and finished version of this game ^^
The concept is good and I like the fact that we see our number of attempts and have a voice that makes fun of us for our failures. However, I find the game quite slow and frustrating, I have a lot of difficulty visualizing the distances that the actions take me to cover, so I often have one too many or one less, which forces me to start again in a loop, that would be great if we could have a distance unit or a top view which would help to tell the squares, otherwise the idea is great and the game is quite beautiful and immersive, the movement system is well worked, good job
I find the game quite fun and the graphic style quite unique and pleasant to see. I nevertheless think that it would be good if the days lasted a little longer, because even when I found the solution it took me several attempts to be fast enough to finish the level, it remains an excellent prototype quite different from what I have been able to see so far
I like this game and this little stone, the project is very polished and very relaxing, I just find that not knowing the position of the exit from the start is a bit frustrating because it prevents you from completing the level the first try, but it's still an excellent game, and one of my favorites of all the ones I've seen in this jam












