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Alice Loverdrive

91
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A member registered Jul 13, 2019 · View creator page →

Creator of

Recent community posts

The artwork is really beautiful, and the game plays smoothly! It took me a few restarts to figure out all the obstacles and mechanics, and I wonder if it'd be better if they were a bit more staggered?


Anyway, great work

Juuuuiiicy! I want this game on my phone, I can imagine circling my thumb to align clock arrows.

This is hilarious! Maybe holes are fine in space? My literally only criticism is that intro cutscene shouldn't play on repeat attemnts.

Wow, this is an amazing concept, but damn is it hard, I had to give up on double jump level. Presentation is especially top notch, really pulls it all together.

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This was very fun!!

Very salty that I got a "leftmost zero" in the early game, and it never spawned again when I needed it!!

This was amazing, ending sent me howling. Great job!

Thank you for playing <3

I updated the description (I really was too tired after the jam to bother with the page), but to avoid being stunlocked you are supposed to use counter attacks (RMB when there's an exclamation mark above enemy head)

This was a really cool idea and very fun

Every time I've ALMOST managed to finish the checkout I had an urge to try again

Sorry it took me almost half a year to respond, life is crazy

Thank you for your kind words! I'm glad to hear people enjoy my games

I will probably not stomach playing it because it sounds like it will hit too close to home, but the third screenshot is one of the most brilliant pieces of writing I've seen.

Thank you!

Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.

Thank you!

Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.

Apparently I didn't include MonoBleedingEdge folder in the archive! Ooops!

I fixed it.

This was very atmospheric! I enjoyed this one a lot, although I had to brute force the final puzzle.

Music especially is very creepy

Thank you! There will be an update soon-ish

That was... unnerving.

This was really touching and beautiful! I'm so glad I'm stumbled upon this game

Yeah my headphones are kinda fucked and it's very hard to balance audio

Thanks for playing!

This was unexpectedly hilarious and fun! I enjoyed it a lot.

I hope you'll polish this one after the jam, because right now the creepiness of the scenario is buried under a lot of jank.

But I must say that objects constantly moving around and making me doubt my own perception was awesome!

This was creepy! Atmosphere is very palpable, but how casually the protagonist strolls around the house took a great conscious effort to ignore.

Thank you!

Most of the art is taken directly from my main game and wasn't made during the jam. The main reason I decided to participate was to have a reason to rewrite the rendering system (shaders, post-processing, etc.) and feedback system (screenshake, realtime SFX authoring, etc) from scratch and use them in my main game later because they were abysmal and completely unmaintainable

( X

I'll look into walking animation bug, thank you for spotting it!

No, there has been no updates, sadly.

Thank you for having me over!

Thank you for playing! The player not having a clearly defined goal was an intentional design decision, and unlikely to change in the post-jam version. I'm experimenting with "playable films", though, and that may see the light of day.

I loved Sifu, and the Museum is my favorite level in the history of levels! Really, art direction there is so great

Jams are rough, this one looks like you ran out of time before you could finish. Congrats on making it through, tho!

- this message was sponsored by Kidaly Gang

Skill issue maybe, but I just can't manage to do anything before suspicion gets to the maximum

- this message was sponsored by Kidaly Gang

Yeah, I wanted to make more of a toy rather than a game. Thanks!

That's a role reversal if I even seen one, nice job

I almost choked on my drink when I activated hidden chicken power for the first time lmao

I want this in Chrome instead of default dino game!

That was a surprisingly deep game

...and now I want a JFK version of it

Trying to not hit anyone was ludicrously hard and ludicrously fun

I'm dead, this was awesome

Pretty fun

P E O P L E

I S

B U S

This was fun! I'm not particularly familiar with PUBG, but rooting for a bunch of dots on screen was surprisingly exhilirating

Inner Sanctum is out now!


There are two distinct phases: Storytelling phase and Combat phase. Half of the game is played in your imagination, and, as far as I'm concerned, this is a tabletop RPG.

Well, it just happens to use a very specific virtual table, huh.

Are you not excited not being called slurs?

I'm just so fucking tired. I'm a badass woman and I want to be badass, but every time I don combat boots and cargo pants instead of a pink dress everybody is like "oooh have you changed your mind?"


Thank you for this one. It was amazing.

While hearing specifics would be pretty neat, an update will never come. This project broke my spirit, besides, design-wise I moved on from FitD.