The artwork is really beautiful, and the game plays smoothly! It took me a few restarts to figure out all the obstacles and mechanics, and I wonder if it'd be better if they were a bit more staggered?
Anyway, great work
Thank you!
Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.
Thank you!
Don't worry, the last room is unbeatable haha! I was strapped for time and couldn't add more content, so the last room just loops infinitely. Also there is only one mid attack in the game, it's a part of low-high-mid combo. If an enemy starts with a low attack, it's guaranteed that the third attack in the combo will be mid.
Thank you!
Most of the art is taken directly from my main game and wasn't made during the jam. The main reason I decided to participate was to have a reason to rewrite the rendering system (shaders, post-processing, etc.) and feedback system (screenshake, realtime SFX authoring, etc) from scratch and use them in my main game later because they were abysmal and completely unmaintainable
( X
I'll look into walking animation bug, thank you for spotting it!