Sprites are really cute, good gameplay too!
Lozul
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That's was so funny, challenging and fantastic! Well the gameplay is funny, because i've cried every time i've to kill one of this cute little guy T-T
The arts are lovely and a really good music choice, and the level design is terrific, some parts are quite difficult, but just enough ;D
Good use of the two themes, plus the 2 colors limitation! Bravo it's my favorite entry ♥
I had fun with this die and retry! I found the arts and effects pretty cool (good choice if it's not yours), same for the music.
I didn't go very far during my first games, but i've seen the great diversity of enemies, well done!
In my opinion there really misses a sort of points system, who i think, will fit with the gameplay.
About the themes, your appropriation of "space" is pretty cool, and different of what i've seen until now ;) 👏
I realy love your game!
The ambiance is very special, i like it! It's a good platformer, with some difficulties, and oh my god the music xD
But there is the problem: it seems you haven't followed the themes :/ Yes, we have a rocket, but that's all ...
Without the gamejam context, this game is really good, but you loose some points because of the themes.
The main idea seems pretty cool, and you have set yourself a big challenge by made a 3D game. It could have worked, but for me, it's very hard to understand what's going on.
In my opinion you doesn't respect the "you are the weapon" theme, and the gameplay is unclear.
Hope the next time you will be more successful!
Well, I hope you gonna continue to practicing and participate at gamejams, according to the game page, you had lots of ideas that can be exploit!
The game's look remind me the arcade, like the sounds, but you doesn't respect the themes, and it's a shame :/ But, in fact, i've succeed to meditate while playing your game ;P
When you have understand what you suppose to do, the gameplay idea is pretty fun. The interpretation of "you are the weapon" is very interesting (like the ammo = health points), and the UI is cool.
But there really misses a visual feedback for the damages, and a little music ;)
And maybe some explanations, who tell us why a gun make backflips, in space, while shooting on targets with arms who shoots .. i don't know ... hands? (That was funny xD).
So, a pretty cool concept who can be more pulled up!
For a few seconds, i thought that i was enter in a good old arcade room ;D
Your interpretation of "You are the weapon" is quite interesting, and it's a cool gameplay. I found the background a bit annoying, the first time you don't really know if the big stars are decorations or bonus/ennemies.
Anyway, it's a pretty cool game, bravo !
I love this story/game!
The arts, the music, the story, it's beautiful! The screens with the letter-by-letter text and the typewriter sounds are so cool, loved it. And the reference to "Le Petit Prince" by Antoine de Saint-Exupéry is just perfect and well placed ♥
In my opinion, it just misses the "you are the weapon" theme.
It's more like a story than a game, and i kinda like it!
You've respected the two themes, plus the color limitation, the goal is reached ;)! But miss a few words about the controls (well more like the control) and some sonds.
The story is interesting! Maybe you could make a more advanced version with other ends ;)
Hey! Thanks for your message!
Yeah, another tester have pointed the problem of too thin lasers, i should have test with different resolutions (actually it's 480x720), same for the invisible top bar :/ sorry about that. Maybe if you zoom out x) ... I take notes for a post-jam version!
And i'm glad that the visual please you!
Thanks for your feedback!
The shield works during one second, you can't be shooted during this time. It's that who is unclear, or something else?
Next, for the lasers, i admit it, sometimes they are too thin (random width). If i make a post jam version, i will make some visual effects to enhance their visibility.
I hope you have enjoy the game!











