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Luciano Dalbert

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A member registered Aug 14, 2022 · View creator page →

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In principle, the rules were designed so that the pacing and end of the game (both tracked by the "tension timer") scale with the number of players in a self-regulated way. Meaning, more players should imply more discarded rolls, and even if the tension timer is larger (as it scales with the number of players), more discarded rolls will move the game toward the turning points and the end of the game more quickly. 

Do you want to play it as a one-shot or a short campaign? I’ve done both, so I can help you get a feel for how much time per session it might take for 7-9 players. (With the obvious caveat that it depends on how deep the players and the referee go into each small moment).

Thanks! 

I tested it with two players (referee+player) and five players (referee+four players). But in principle, as it is a rules-lite game, it should work ok with more players. How many people are you thinking of playing it with? 

Hey, thanks for the kind words! Super happy to hear that you're enjoying it. 

Also, I'd love to hear more about your experience as a runner! If there was anything about the game that got in the way of your experience as a runner, please let me know. Any feedback is super useful for improving the game.

In fact, over the coming weeks, I plan to make some small tweaks to the core rules based on the experience of Fred Bird (they were super kind in sharing their experience here in the comments, which led me to add and test a carrying capacity for runners). I'll probably post a devlog to go with it!

Let me know how your next runs go!

Thanks a lot for this review and deep dive! I really appreciate it because, even though I tested the game a lot, there is only so much one person can do or be aware of. More eyes and ideas are always needed and welcome!

About how armor works: It absorbs up to its value, but every time you are hit by an attack, the armor deteriorates (i.e., its value decreases) by an amount equal to the damage it absorbed. Maybe adding "up to" would be a good inclusion for clarity? 


I admit that the text suffers due to space constraints, as this was originally a submission to the One-Page RPG Jam. However, I will try to clarify things while keeping the one-page format. (In my wildest dreams, I would love to make a second or third edition of the game in a booklet, and maybe put it all together with extra material in a box set!).

About the unlimited amount of resources you can carry: you are totally right. If you put all your coins into a weapon, since it only decreases by 1 with each attack you do, you could end up with a very OP weapon that kills anything in one hit. That is clearly something I need to rethink.

One possibility is to merge weapons and armor into just one item, with the idea that you use your weapon to deflect damage (parry). This way, when you take damage, your weapon/armor value decreases together.

However, this still doesn't fix the possibility of having a weapon with a value of 50 that kills anything on the first hit. Probably, as you suggested, the best and easiest solution is to put a constraint on the weight or amount of things you can carry. I think I will implement this right away in version 1.2 of the game, with something like this (which will also tackle the limit of packages you can deliver in just one journey and make the goal of hunting a mechakin almost an "epic goal"):


Also, yes, worms can be tedious. Maybe letting them charge 4 or 5 hexes would make them more interesting.


About procedural generation: Here also, space was a constraint that didn't allow me to do something more "elegant". Reading your comment now, I think the next extra material for the $100 goal (or the 20 reviews goal) could be precisely to create a more refined set of rules for procedural generation. One of the things I wanted to do from the beginning was to add some pre-generated obstacles that expand over several hexes, so you roll from a table of "shapes" three or four times and then put those shapes on top of your combat hex grid, which will hopefully make setting up encounters less tedious. Maybe it's time to make this happen.

About your run as a runner: How much did you play? I'm super curious about how many 'in-game days' it took you to get that powerful armor and weapon.

By the way, I really love your drawings and setup! I think that at some point I would like to make extra material with paper obstacles and miniatures like yours!

Thanks!! I hope you're enjoying it. I'd love to hear about your solo adventures as a runner!

Minimum two (referee + one player). More than that could be any number of players ;)

Thanks! Hope you enjoy it :)

Now there are more! ;)

Hi! That's odd, it should be in there. 

I'll leave some community copies for you to claim. 

Let me know if you can download them. :)

What an amazing idea!! love it. I was thinking that you could use this to play MTG and Mork Borg (or Forbidden Psalm) simultaneously, making them interact with each other. Thanks for making this!

Thank you for the kind words! I hope you and your friend unveil fascinating mysteries as you find your way out.

I just had my dream,

I was Octaria Pulnasea Virtuosa, a winged person, a failed experiment, loyal and rebellious, but also violent and guilty, I had a wounded bird living under my hair and a long lost sister...

thanks for it, the experience really grabbed me