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Ludotesis

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A member registered May 31, 2018 · View creator page →

Creator of

Recent community posts

Thanks so much! Adding hit confirmation is a fantastic suggestion

Thanks for the feedback 🙌 We're thrilled you enjoyed the arcade atmosphere!

Thanks for playing and for the feedback!

Yeah, I think the boss fight is a bit unbalanced! 🙈 In the campaign mode, the mechanics are introduced much more gradually.

Just to help clarify how it works:

  • Element Matchups: Combinations (Attack or Defense + Element) are stronger or weaker depending on the element the enemy plays.
  • Links and  "Elemental Ammo": When you reach Level 2, you can extract elements to power up your hits. Since elemental attacks are much stronger, extracting helps you get more ammo and stack the same elements (with 3 or 4 links) for a much more powerful attack.
  • Reveal: You can use this to see how much ammo the enemy has so you can adapt your strategy.

Since it uses simultaneous turns, the goal was to create a combat system heavily based on prediction for PvE and PvP (but I didn't make it in time for the Photon Challenge 🙃). 

Thanks for playing and for the feedback!

Hi Battle! 🔥
Thanks for the heads-up! Just built a new iOS version.
Our experience was tested on a Samsung S22, and it runs great on Android.
Also updated the page with our GitHub repo. 🚀


A causal game developed for Android with HTML version.

Controls: Touch and Swipe UP

Game modes:

  • VS Time: Collect flowers against the clock.
  • Chill Mode: Play until you hear all the melody.

Play it on Itch.io: https://chatora-games.itch.io/bouquet