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Lukarnis

9
Posts
3
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24
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A member registered Jul 09, 2024

Recent community posts

If you'd like a hand with proofreading, it's literally what I do for a living.  Game has so much good potential and good writing, and my skin just starts crawling sometimes while reading haha.  I've helped other creators before just because I believed in their project, and I'd be happy to do so here (no payment required).

SPOILERS...which was probably obvious based on the post title.

I've successfully named the dream lady, hung out with each of the girls (Goba and Annabel have repeatable options that I've done a few times each)...but now my quest list is empty, I've gone to most places at least once, and I have no idea what I'm doing.  Other comments mention a concert, and I haven't seen that yet.

I did do the naming before I'd talked to everyone about it, which lead to me learning the information from like three other people after that cutscene/event was already done.  Yay branching paths - maybe a bug or something.  And maybe one that broke the progression somehow.  But I'm just getting the message every night that I feel dread and something, without any idea where to go from here.

If that's the end of the story for now and the concert is related to something else, a message in the quest log saying so would be nice.  As is, I'm just kind of grinding affection to see what other gallery images there are (I gifted Kalla over 1k, no nude yet though that may just be not implemented).

So, I agree with the spirit of what you're saying - by making it a sandbox, you allow players to pursue the routes they're interested in rather than having to do all of them.

That said, I have to strongly disagree that there is no grind.  Talking to the girls gives you a total of 30 xp per day if you repeat the talk until they're done, with a max of 1k XP.  That's 330 days if you don't include other events or sources (which of course do exist so it's less than that).  But that's still a hell of a grind in my opinion.

The alternative to fast-track that is buying gifts.  Flowers to Willow, as my quick test, gave 5 xp for $20.  My best score in the memory minigame for working was ~150 I think, which is 7 flowers or 35xp.  The personalized gift at $250 gave ~150xp, which is still two work rounds, but definitely accelerates the process well.

If you want to avoid a grind, I'd make the work minigame pay better, or make talking more rewarding, or have some kind of generic hangout option even at low affection levels so that someone can spend time with a girl for, say, 50 or 80 xp, or maybe more, each time period.  Have the talk XP closer to 50 per day as well.

I like where this game is going, I SO appreciate that different body types and sizes and all that are prominent features.  This would just be a bit of a QoL change that would reduce the grind.

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I was able to find this somehow when I played before, but it was a long time and now I can't remember.  How do I assign follower groups for the one-click group switching?  Not finding anything clear on UI and wiki doesn't say anything that I've found.

Thanks!

EDIT: Found it with some work.  If you assign your followers normally, then go to the Followers menu (crossed swords), the arrow next to the "Support" banner can be clicked to bring up "Groups"

While running game code:
ScriptError: could not find label 'Mission_Aerith'.
The game exited unexpectedly.
More information may be available in the browser console or contained in the log.

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This is going to be a long list of criticisms - it's all stuff that can be fixed, and I hope that even with the irritable tone it can still be taken constructively.

It's entirely unclear where to get mission results/rewards from Mission Room - doesn't list it there.  EDIT: apparently you have to organize a new mission to be able to debrief the prior one.

The store girl's event that triggers on "late evening" kind of doesn't work when there aren't time periods in the day anymore.  Also, the function of completing a cycle as the first action in the morning since you can set things up the night before but can't do them...the whole "cycle" system needs to be overhauled (or just returned to what worked before).

There isn't really enough to spend energy on - I feel like working in the Infirmary is the only worthwhile thing, particularly early on.  Later when there are enough A girls to leave some idle for each Cycle, that might change, but in early game it's kind of weird.

The dialogue options are awful.  I've always hated that in this game - you have no idea what your response actually is or what the tone will be from the first three words of a sentence.  Even something like "(Be polite)" "(Be selfish)" "(Be daring)" would be something to work with - as is, it's only by grace of Ren'Py's rewind that I ever get a positive response in dates.

The A-girl "Not in the mood" barrier is inconsistent - girls with great relationships will sometimes be unwilling, and the unwillingness is applied to some jobs and not others...but there's no feedback or guidance on which, so it's just trial and error around the place until you either find one they'll do, or find that they won't do any.

Glad to see this is still being worked on even if the art style feels...worse, a little bit?  The Dimitrescu CG for example feels like a step down from a lot of the art in the game.

So I like the concept of a clicker RPG H-novel whatever mashup one might call this.  And overall the combat is fine for the genre.

The one major gripe I have about it is that the clicker mechanic paired with the Ren'Py base means that finishing a battle usually ends with immediately clicking right out of the end screen.  For monsters, that's fine.  But I've given three bounties now instead of gaining AP because I don't see the option in time to switch (and I don't want to just stop clicking near the end of the fight since many of them I'm barely surviving, especially early game).

I would suggest that at least for bounties, an unskippable "YOU WON" or "BOUNTY CAUGHT" animation play so that there's a buffer between the clicking and the option itself.

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Update says "New Location: Gymnasium" but life of me I can't find it anywhere.  Is it a module or room option somewhere, an NPC work destination...am I just missing it somewhere cuz I'm derping out?

EDIT: Nevermind, found it.  Somehow I didn't go to Crow's End in my wandering.

So I see there are multiple girls in the top picture and a different evo in the menu screen - are these implemented or is it just the tentacle one currently?