Did you use the Anvil Level Editor for Blender? If not, take a look at it, it's a CSG style addon built for blender that functions similar to trenchbroom, but with a more modern UI.
lukasaurus
Creator of
Recent community posts
really good, I like the idea of the dual mechanic of the gun with offense and mobility. This has potential to be developed further. A couple of bugs you're probably aware of - the shotgun explosion doesn't vanish, so after a while you're left with all these glowing orbs everywhere. If that's a feature or does something, it's not clear. The lag on the initial shotgun shot should be able to be fixed by preloading the asset, rather than instantiating it from file.
Yep, I will make it so there are less gaps between bench placement so you don't have to run as far, and also let you place them at any of the locations, rather than the prescribed one, which was a holdover from a previous iteration where you would play a little extraction game in the dungeon, but I felt that the extraction mechanics didn't really work in the game (and wasn't much fun) and took away from the main part - the serving food
I need to make this clearer. After night 2, the dungeon opens, and you can go and steal the goblins food stations and install them in your restaurant. To pay the little boffas, you take money out of the box (use the numbers on the front, I think I need a better way of doing this though), and then click on them. At the moment, the food stations need to be installed in exact locations, and it will say "burgers installed" or something






