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lukasaurus

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A member registered Apr 12, 2018 · View creator page →

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Did you use the Anvil Level Editor for Blender? If not, take a look at it, it's a CSG style addon built for blender that functions similar to trenchbroom, but with a more modern UI. 

really good, I like the idea of the dual mechanic of the gun with offense and mobility. This has potential to be developed further. A couple of bugs you're probably aware of - the shotgun explosion doesn't vanish, so after a while you're left with all these glowing orbs everywhere. If that's a feature or does something, it's not clear. The lag on the initial shotgun shot should be able to be fixed by preloading the asset, rather than instantiating it from file. 

Yep, I will make it so there are less gaps between bench placement so you don't have to run as far, and also let you place them at any of the locations, rather than the prescribed one, which was a holdover from a previous iteration where you would play a little extraction game in the dungeon, but I felt that the extraction mechanics didn't really work in the game (and wasn't much fun) and took away from the main part - the serving food

Needs WASD or let me push the UP key to jump. On a normal keyboard my hands just can't use the arrows and space bar and mouse at the same time. 

oops, I forgot to fix those walls

nice simple concept. Now make it look great!

The art is nice, good to see some hand drawn stuff. It's not quite clear what you are supposed to do in the game though. 

Good potential, a nice simple idea executed well, but you need a way to restart the game when you lose. Sound and Music and a Title screen would help. Some animations for the main character would be good too. 

Great little challenging platformer. I like how the egg cracks the more damage you take

I need to make this clearer. After night 2, the dungeon opens, and you can go and steal the goblins food stations and install them in your restaurant. To pay the little boffas, you take money out of the box (use the numbers on the front, I think I need a better way of doing this though), and then click on them. At the moment, the food stations need to be installed in exact locations, and it will say "burgers installed" or something

Inappropriate name Lenny, please change. 

You need to check your scaling/resolution :)

Why do none of you have thumbnails or screenshots? 

Is the scale of this compatible with the KayKit models. I mean what do the characters look like side by side, in terms of proportions

Minor issue - the mouse isn't captured (for me at least), so it's difficult to control and no full screen option atm. 

Great idea, the main tool seems Slime Rancher inspired. Will this be a tycoon style game? 

controls well, although it is difficult to move precisely on some of the platforms. The view is zoomed in a bit too much so it's difficutl to see where herbs might be. The enemies are fun and suit the game. I like the graphic style. The grass should be in front of the player

Chrome

(1 edit)
There is nothing to choose from and it's just stuck on this page?  (The choose setting preset)

I think I need to remove the player collider from the same layer as the pickables, so they don't glitch you through the world. 

By binding sprint to CTRL, when you push CTRL+W, the window closes. 

The sequel? Mechanically quite cool, and multiplayer is always a bonus. 

Potential, although I know this is an older build, so I'm excited to see the response at the end of next spring, when it reflects what the game looks like now

Unfortunately the full screen button doesn't seem to work, so I can't read the menu :(

Potential, I assume this is just a test level at the moment. Nice graphics pack. 

I like the Slime Rancher suction

Don't tick the no generative AI button if you used generative AI. Use one of the monkey sprites I linked you. 

Character is inappropriate. Needs changing

That's not a playable game bruv 🇬🇧

Yep, I think that's the best way to go about it, especially since I'm trying to apply them to a procedural level design, I do need the autotiles. Thanks

Are these tiles autotileable in Godot? I already own it, but can't seem to figure out the autotile settings. 

How would you set the tiles up to autotile? Also, are the tiles 8x8 or 16x16?

Thanks, I have done that now. Fantastic assets btw

Hi, there was an Itch.io error, and it looks like I have purchased 6 copies of your bundle. I tried purchasing them yesterday, but there was an error with itch, and now all of my attempts have gone through this morning. Are you able to refund 5 of them? 

let me know if there is a pack/bundle that includes all resources. Cheers. 

Is there a way to purchase all your assets at once, with a small discount maybe?

I still can't buy the new bundle though, because it says there is an error on your end with payment. I can buy other stuff on itch. 

I already purchased the saleeeee pack last year, but these sprites aren't in it, and I can't purchase this because it's less than $1.

What asset packs did you use for this? Looks nice

I bought the Mega Bundle a while back, is there any way I can upgrade to this one, because I would like the sound effects pack, but can't afford the $15 Euro to get it, and upgrading to the Grand Bundle would be a bit more affordable. 

Thanks :)

I'm wondering if the character pack is on it's way. Not sure when this was originally posted so not sure if it's been more than a month or not :)