Absolutely in the plans, yeah! Glad you enjoyed the game!
Lunalyn
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That would be an unfeasible amount of work at this point in development, especially as I'm doing all the art/programming entirely by myself. I'd have to resprite literally everything in the game (of which there are many more sprites now than there were in the previous public demo) and redo the level design to accommodate.
That being said, I will very likely be using larger sprites in the next game I do after this for some of the reasons you have mentioned.
Currently, you have to be playing as a pred character (either start as a different character in custom game or get Lunalyn eaten), and it can only be done on defeated "boss" enemies, aka the first budgie girl (the one with the dialogue), Tanza, "Dark" Lunalyn, Skylar, and Vesper.
Player predding will be fleshed out significantly in a future update!
There is more that's being worked on in regards to that! I don't think it's in the most recent public build, but one of the recent additions that made it to the last supporter build was the ability to tease the prey when you get to save room. Once this area I'm working on is done, I'll be releasing another free demo containing the entire area including this feature.
Glad you enjoyed the game so far! I'll look at adding more where that came from. Progress has been a little slow lately due to irl life/medical issues, but I'm getting better, so I hope I can get back to regular updates ASAP.
Not sure why you're invested in this game's updates given that you gave the game a 1 star review and proceeded to repeatedly try and insist in the comments that it had a virus, but it is indeed still being worked on. I've just had the misfortune of several health issues hitting me back-to-back, so updates have been a little delayed.
Still in development! Hoping to finish it up this year, but we'll see. I want to make sure it's released in a state where it feels complete and substantial. Once it's released, I'll post a news update and it should be available on this same page. There will be at least one more public demo release coming within the next month or two, though!
I can maybe try to add a toggle for some of that stuff down the line. I do need to work on adding more preds and levels first because I spent a long time working on accessibility/preference toggles for a couple months and honestly need a break from that, haha.
The customized game option lets you start as a pred character. Pred mechanics will also be expanded on in the future. This will include being able to grab enemies and swallow them before defeating them, and of course being able to eat regular enemies. The implementation of predding in the demo is more of a teaser of what's to come in the future than anything. Keep in mind, the demo is just that; An early preview of what to expect in the full game.
Everything playable now is indicative of early game difficulty more than anything. As I start to work on the next couple of areas, fights are gonna start to get more complicated and more challenging. I'll also introduce more customizable difficulty options later on down the line.
As far as magic, I'm hoping that once bosses start to have more attacks of their own, things will naturally balance out a bit. One thing I have planned as a potential adjustment for spells, though, is making them require stamina so they'd be a bit harder to spam. Thank you for the feedback!
I would love to if I could, but it would add an insane amount of extra spritework. Each character has dozens of sprites and animations, and I'd basically have to do entirely new ones for every character and every future character. It's unfortunately not realistic for a sprite-based game with as wide of a scope as this.
