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MuhRoo

74
Posts
4
Followers
4
Following
A member registered Jul 17, 2020

Creator of

Recent community posts

Fire game

Don't know if my brain is too fogged up but I got stuck somewhere.

Interesting mechanic nonetheless and the ticking is now stuck in my brain good game!

This has been idk what to even say.

Got 90 seconds tho that's it. Bob died.

The contrast of Gasping ang wheezing to frantic music got me.

"bang bang bang bang bang bang bang bang!"

bang bang bang bang bang bang bang bang bang

Years later I still go back to the feeling this game gives. Just wanted to let you know that I still refer to this to some of my friends when we're working on something.

You know what, I really love this game!

It pulls me in to the world building around it. Why are there screens? Why are there eyes in this place? How did I end up here? What happened after?

The gameplay surely helped amplify the atmosphere and idea of this world I'm playing in.

Kudos to everyone who worked on this game! Good job!

Game play comments would be, I just shot through all the enemies in fear that they might bite my ass. And also the follow the light open area, I just went straight through (Maybe not really straight) but made it to the cave.

10/10! Hopefully there's more? 

You know what, I really love this game!

It pulls me in to the world building around it. Why are there screens? Why are there eyes in this place? How did I end up here? What happened after?

The gameplay surely helped amplify the atmosphere and idea of this world I'm playing in.

Kudos to everyone who worked on this game! Good job!

Game play comments would be, I just shot through all the enemies in fear that they might bite my ass. And also the follow the light open area, I just went straight through (Maybe not really straight) but made it to the cave.

10/10! Hopefully there's more? 

Thank youuuu for trying it out!!

BTW I played your submission for soo looong. I like the aesthetic of yours tooooo!

Yeahhh we haven't had the time to create a tutorial for the mechanic! But glad you still liked it!

Side not: UR GAME IS SIMPLE BUT PRETTY ADDICTING. Good catch on that mechanic!

Addicting, only managed to reach 222 score. ONLY IF I WASN'T DYSLEXIC

Addicting, only managed to reach 222 score. ONLY IF I WASN'T DYSLEXIC

YOU MADE ME PULL OUT MY MECHANICAL KEYBOARD. I'M HOOKED

YOU MADE ME PULL OUT MY MECHANICAL KEYBOARD.

But hooked me to finishing the game. Took me about 9 attempts to do so. Three is the one that got me so much I hate it. Good game thought

Interesting mechanic which forces me to think before I throw my weapon to the depths of bullets.

One thing I used it on was the final enemy. You have to angle your throw in a way that you can avoid the next shot while still dealing damage.

Good sound design too, i really like games that I can hear what's happening (Getting Hit/Hitting/Throwing)

Wish that there were more tho!

Good game! Every feedback on this game feels so nice. I know when I hit, when I get hit, when I throw my heart, when the heart bounces. And a quite challenging Round 3 which took me another try for it before I finish it! Good joooobb!

It's cookie clicker but demonic, nice

Ayooooooooooooooooooo COOOOOOOKIE CLICKER BABYYYYYYYYYYYYYYYYYYYYYYYY

Almost did it in Day 3. Good game! I like it!

I abused the forward motion of the sword tho! Water can be more punishing to incentivize the player to use bridges

Almost did it in Day 3. Good game! I like it!

I abused the forward motion of the sword tho! Water can be more punishing to incentivize the player to use bridges

Wanted to beat the highest score badly, but I always reach a point where it's all black and it won't show what the earlier "attacks/deadzones" are.

But I really enjoyed this one! 

Wanted to beat the highest score badly, but I always reach a point where it's all black and it won't show what the earlier "attacks/deadzones" are.

But I really enjoyed this one! 

It got way too easy too early maybe because of the scaling. I really like the concept of this one. The mouse reversed maze is impossible FDGSIOEGJOSEIG but I managed to reach 1.2K damage per hit.

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH


I deal like 1k damage per hit

Looks promising! So when full ver? 

refreshing mechanics and visuals damnnn

Yes

(2 edits)

Gameplay:
That's one unique mechanic  you got there. Didn't think of anything close to that! Movement clunky and aiming feels weird using Directional Keys (Which resulted me being stuck in one level)

Visual:
I like the clean artstyle of it! Reminds me of Rimworld!

Audio:
Ominous.. like I'm doing something really bad.

Other Comment:

Can see myself playing a full version of this game! I'm a big fan of puzzle games! Thank you for trying out our game!

Still feels like it's not communicated well (the controls and mechanic I mean) but glad it caught your attention!

Wish that you  had more time to work on this! Good vision!

HOOOOOOOOOOOOOOOOKED, THE FACTORY MUST EXPAND AND BE OPTIMIZED. 

How dare you make me do math tho. HAHDEJSKLFJESIOFFEKLSJF which I will do for the factory.

Gameplay:
HOOOOOOOOOOOOOOOOKED, THE FACTORY MUST EXPAND AND BE OPTIMIZED. Very interesting take on just making the final output just be 0.

Visual:
Simple UI, readable. I think youuuu can add more flairs to it! bit of VFX here and squish and stretch there. 

Audio:
It works? I don't know how but it pulls me into a state where I can just think clearly. huh.

Other Comment:

How dare you make me do math tho. HAHDEJSKLFJESIOFFEKLSJF which I will do for the factory.

Gameplay:

This is fun, every level is a problem that needs to be solved. Can't help myself on trying to get 3 stars on all of it. 

Visual:
I like the art style, it reminds me of a Pixel Version of Among Us tasks but still able to communicate what needs to be done.

Audio:
GROOOOOOOOOVY, and the announcer sounds really cool!

Other Comment:

NOW GIVE ME ENDLESS MODE?!?!?!?! AND 99 LEVELS MORE?

Gameplay:
This is fun, every level is a problem that needs to be solved. Can't help myself on trying to get 3 stars on all of it. 

Visual:

I like the art style, it reminds me of a Pixel Version of Among Us tasks but still able to communicate what needs to be done.

Audio:
GROOOOOOOOOVY, and the announcer sounds really cool!

Other Comment:

NOW GIVE ME ENDLESS MODE?!?!?!?! AND 99 LEVELS MORE?

Gameplay:
Smooth and really addictive. Didn't even realize the progress and timer.

Visuals:
UI above the level blocks the incoming enemy, and sometimes they shoot from there so you can't see where it's coming from.

Audio:
Holy shit the BGM in this game is fire! Would like to hear more of that. SFX feels really nice to hear too.

Other Comment:

What kind of sicko decided to do Platformer inside a bullet hell game, you guys are sick in a very good way.  Good game!

Gameplay:
Smooth and really addictive. Didn't even realize the progress and timer.

Visual:
UI above the level blocks the incoming enemy, and sometimes they shoot from there so you can't see where it's coming from.

Audio:
Holy shit the BGM in this game is fire! Would like to hear more of that. SFX feels really nice to hear too.

Other Comment:
What kind of sicko decided to do Platformer inside a bullet hell game, you guys are sick in a very good way.  Good game!

Why did you have to go and break my heart like that?(1) That was pretty great ngl(1)

Hey! I really really enjoyed ur game. I played it while streaming and even made a video about it! 


here it is

Really Enjoyed ur game


I mentioned ur game and commented on it in my video!