Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LyubomirIko

5
Posts
7
Followers
A member registered Jul 23, 2022 · View creator page →

Creator of

Recent community posts

PS: I was able to do it by deleting few lines from your code that was looking like scene.environment. But this is not very good solution, because I would like a normal environment too. Hope you find some time to implement it properly, I am looking for it.

(2 edits)

Can I ask for a button to be able to turn off the environment affecting the scene? I know it is counterintuitive for the purpose of this extension, but I need pure skybox only in a specific case. Lowering the brightness is not the same, it also affect my lights...

The second one, but cut at pieces, not combined.

Very helpful, thanks! The in-build GDevelop cube map have so exotic and twisted coordinates, it's like build terrible on purpose lol. The set up with  https://matheowis.github.io/HDRI-to-CubeMap/ is still far from perfect because I need to export bigger map 12288 x 2048, then cut it x6, and then resize each map to 512x512. If I export straight 512x512 from matheowis's tool, the result is jagged pixels.

(4 edits)

Amazing... But lacks some common sky layouts that exist here: https://matheowis.github.io/HDRI-to-CubeMap/ and sadly the tool of matheows although it have the specific sky layout that I need (the second one), it export it merged, not in slices XD, and even worse, it produces some jaged artifacts... (yours doesn't) So I have to manually cut and rotate. If you can expand the layouts or make some custom export layout option would be very helpful...