We were inspired by the games "Exit 8" and "School 666." Those games didn't specify what anomalies were, so we decided to do the same. And what about your last comment? A piece of paper was shown before the start, and it's also shown after each defeat.
Thank you for your feedback. Regarding your complaint, I can say that in my opinion, this is the essence and fun of the game. The player needs to remember the details of the island and pay attention to them; if they're shown where they made a mistake, the game will lose interest.