Also, I enabled previous version of the widgets (1.3.1) in the downloads, you can check if that version is working for you, it will help me narrow down the issue
maciaz
Creator of
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Cannot guarantee the toggle to flip direction working always correct because the slider can't go negative with current code but I'll see about it if I can figure that out.
For the other one, script already takes the currently selected color as the base? Or you don't want that to happen and manually add it instead of being a 'pre-start' setting?

Hey, thanks for checking out the post!
If you participate in the related community game jam and win it's paid: /jam/bankshot-community-jam
Otherwise we can't offer anything unless we really like the levels you are making and we'd commission you to make more for us :D
Builder is currently open for everyone and accessible through Community in-game https://maciaz.itch.io/bankshot
Remember though if you'll want to publish the level, you have to login with your itch account, it's right at the Start screen
Hey all! We're looking for a level designer to build some levels for BANKSHOT using our in-game level builder. If you're into puzzle/ricochet mechanics and want to get some levels into a real shipped game, hit us up on Discord [ https://discord.gg/mPD95BBscG ] and we'll get you set up with the builder and some info on what we're after. Once you're on Discord, message me in there an we'll figure it out.
We'll fully credit your work and if we really like levels you're creating we'll invite you to join DevilMayPlay as a designer.
We're looking for people that are slightly experienced and like to build things around in game editors, here's a preview of our builder right now:

Hi,
We have a game, Bankshot where we have singleplayer levels and community levels.
We also have a level builder, which we are looking to expand on and make it as intuitive and fun as possible.
We're looking for playtesters to give us feedback on the Builder, how fun and intuitive it is and if we could implement something else in there.
To be eligible for playtesting you have to join our discord, verify yourself via #rules channel and sign up for Playtester role in the respective channel
We will not reply to messages in here, only on Discord, thank you.
Thank you! :D It would be really cool and we did try to aim for it but time limit is hard :P
I am not really sure what libresprite contains exactly and what is the difference as I am mostly only using Aseprite but I can guarantee if you plan to spend hundreds of hours in it anyway it's totally worth getting. I create ton of plugins for aseprite for myself and they help a ton in speeding things up, so from my perspective it's worth it for this reason alone :D
Hey, can you send over an example of what you mean perhaps?

There should be 1 bomb in every colour region which also means there is only 1 per column and row
If you eliminated a bomb in a region, the remaining fields in the region will be 100% bomb free.
I marked the Bomb there, so the fields marked S are safe
Hey!

We're expanding Deal? from a game jam preview into a full chapter-based game with a more open world structure. Currently working on Chapter 1 and looking for someone to help shape the writing.
It's a dark choice-driven narrative -- morally grey decisions, slow dread, consequences that stack up. Text does a lot of the work here so the writing matters.
What you'd be writing
- branching dialogue and choices
- story beats and multiple endings
- atmospheric descriptions
What we're looking for
- something you've written before (game, fanfic, Twine, anything)
- comfortable with slow, creeping tone and moral ambiguity
- reliable -- hobby project but we want to finish it
No pay, passion project only. If it sells we can revisit.
Please only reach out if you're ready to commit your time on a regular basis to work on this. We will only reply on discord and not in this thread.
DM with a sample (discord @ .maciaz) and we'll go from there

























