First round made it to wave 10 with 4 minutes and 25 seconds!
What a fun twist on the crazy taxi concept. The 2 dimensional plane and the building layouts allow for some really fun movement and traversal mechanics. When you start to get familiar with the layout and can confidently jump and boost around areas and while delivery pizza feels super satisfying. Keeping gameplay focused on movement is a great direction as even just having to press a single key to deliver would ruin the speed and flow of the game completely.
The addition of the short story at the beginning is also super cute and is a fun little way to contextualize the arcade gameplay. The music is also a standout as it really reinforces the frantic and chaotic nature of the gameplay.
Two stand out moments were realizing you could boost directly up into the air and thinking "boosting should take the enemies out" and then trying to do just that only for the enemies to die.
Great job!!
PpL
Creator of
Recent community posts
I like the concept! I'm curious to know if you had considered forcing the player to make the card selection in real time as the battle was ongoing. The reason I ask is because when you draw multiple cards in a row, it breaks up the flow of the battle (especially if you take your time to read and consider each card).
Amazing! We appreciate the reply and the insight. We feared the person who commented first would be everyone's experience. We are thrilled you were able to play the game.
We know about the audio issues and it's the reason for the disclaimer on the page - if you wanted to explore the audio in the game, the files are present in the download!
Furthermore, I am just noticing I misread you initial comment about "more ways for dudes to enter". We absolutely agree! The intention is to use the windows as additional entry points only after you smash one with a bottle. We simply ran out of time.
Thank you again for taking the time to play our game and talk to us about it. We truly appreciate it!!
