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MadVacuum

7
Posts
1
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A member registered Jul 20, 2020

Recent community posts

I've got completely though the game, and I tried to track as most bugs as possible. I've got a pretty long list. Hope it helps!

In chapters 6 and 8, Ible and Kain have their portraits exchanged.

In Paralogue 1, one of the two initial enemies has 0 Mov.

Some Jechtan dragoons from chapter 10 don't attack player units.

Defeating Hayward doesn't immediately end chapter 10, but checking the map objective after that or taking any action does.

In chapter 11, Argo's starting spot isn't fixed. It's possible to start with another character on the northern path.

Not sure if that's a bug or intended, but the +5 HP from chapter 11's environment doesn't affect playable units starting HP.

In some maps (like chapters 12, 19, 22, 28, Broxie uprising) Jurissa creates 2 potions instead of 1.

The spawn condition for pumpkins in chapter 12 is bugged. It's possible for a pumpkin to spawn if another pumpkin is alive.

Chapter 13's stated victory condition (get to the end of the map) is wrong. The player needs to defeat Daphne.

In chapter 13, Jurissa creates a potion after taking her first action.

Deasaix's weapon correction didn't occur. He still wield a Pure tome.

In Eleyid's uprising map, if any enemy (not just one of the 3 assassins) gets adjacent to the cell door, the prisoners get freed.

Some snakes in Paralogue 2 don't seem to attack playable units.

In chapter 16, Mortimer and Ippex are stronger than in chapter 28.

At the end of chapter 19, Argo only gains 1 Def and 1 Spd (instead of the +2 stat bonuses) from recruiting Frida and Zest.

Frida and Zest base Mov is 5, except when they are enemies.

Zest only gains 1 Mov when promoting to the Paladin class, making a paladin with only 6 Mov.

Before starting map 21, there is a scene begining by the "In Jecht" text, but this text doesn't appear on screen (the screen is completely black). In only know of the text because of the log appearing by scrolling up.

In paralogue 3, there is a "Stop Argo" victory condition, but this condition can't be fulfilled.

Argo only gains 1 Lck from recruiting Willow in Paralogue 3.

After chapter 22, there's no "be ready for 2 maps without access to the base" message.

Hina doesn't have a retreat message.

Recruiting Nue only gives Argo +1 Str.

Chapter 26's stated vitctory condition is wrong. It's possible to clear the map just by beating Ikkoku.

The Aura skill doesn't have a description.

The Sakura Blossom weather says +1 Mov, but Mov is -2.

The allied versions of Corrinth, Ippex and Mortimer don't have a standing portrait when you look at their stats.

If the player defeats Long Bai before Nua appears, Nue doesn't join at the end of the map.

The Night Rod staff's got a copy pasted description from Void Rod.

In Corrinth's map, the gargoyles are flying enemies, but they can't pass holes.

The zombies in Mortimer's map don't have the monster type.

The update broke both crit rate enemy behavior. Crit rates are always marked as "-" (not "0",  but really "-") both for allies and enemy units. As for enemies, they never attack allied units, making the game unexpectedly trivial.

I noticed Desaix in the QA1 map wields the Pure tome, but can't use it because of his class. Is that an oversight?

I ran into a game freeze. When thetavern keeper is about to lead the heroines to their room, an obstacle prevents the game's progress. I took a screenshot.

I think Cave dungeons are way rarer than the others. Is that a bug or am I really unlucky?

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The Assassinate the Master's Enemies card does far more than 5 damage per hit. I'm always losing against the second maid assassin because I'm taking rougly 50 damage per hit when having 0 clothes alteration.

I've got 3 ectoplasms as a rogue, but I can't craft craft invisibility potion with the crafting skill. I get answered I don't have enough materials.