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MagzCode

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A member registered Jun 15, 2024 · View creator page →

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Thank you for the honest, in-depth review. I agree with everything your saying and think about 2 or 3 more 'filler' levels between each new tile type would give the player enough time to grasp each concept before moving on to a new mechanic, and learn how they interact with other tiles. I'm looking to continue developing this concept further, and will incorporate your feedback into the newer versions. Thanks again!

Thank you!

Fun and easy to pick up, love the art!

Fits the theme great, love the music and art!

Fits the theme great, love the music and art!

(1 edit)

I agree, if this were a full release, I think I would have another 10 levels or so before some of the more challenging puzzles. The problem was I focused on creating at-least 1 easy and 1 hard puzzle for each new mechanic first, then ran out of time to make all of the “filler levels” allowing you to fully grasp what you just learned. I really wanted to fit all of my tiles I designed in, and think I focused to much on this vs enjoyment. 

Thank you, Love to hear it!

Thanks for the feedback, Ill write up a makeshift in-depth tutorial in the comments tomorrow hopefully giving more understanding of mechanics.
Once I came up with the idea I just put my head down and worked on the game, not sure where my inspo was from :)

If we had more time to work on the game we should have implemented a tutorial explaining the controls. The 'w' key and 'up-arrow' keys lock the left and right hooks, allowing for easier movement.