Thank you for the honest, in-depth review. I agree with everything your saying and think about 2 or 3 more 'filler' levels between each new tile type would give the player enough time to grasp each concept before moving on to a new mechanic, and learn how they interact with other tiles. I'm looking to continue developing this concept further, and will incorporate your feedback into the newer versions. Thanks again!
MagzCode
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I agree, if this were a full release, I think I would have another 10 levels or so before some of the more challenging puzzles. The problem was I focused on creating at-least 1 easy and 1 hard puzzle for each new mechanic first, then ran out of time to make all of the “filler levels” allowing you to fully grasp what you just learned. I really wanted to fit all of my tiles I designed in, and think I focused to much on this vs enjoyment.
