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Malekron

2
Posts
A member registered 46 days ago

Recent community posts

Tank desant modules with 1-2 drones would be cool for aeoriii to implement. 


A clown tank is something too enjoyable to pass up.

Well done. I have (not so) few suggestions. 

Factions where attacking one side increases hostility and in some cases retaliation missions where you are on the defensive. 


EW Infantry 3 man dismount where electronic warfare becomes available. Where LOS increases its effectiveness with materials minimizing its effect.

NBC Desolator Infantry 3 man dismount where radiological weaponry subtly dissolves infantry,non-NBC protected tank crew and equipment from relative safety with its effect being stronger on line of sight. Maybe have modules that improve defence against such infantry. Units still fight as dead men walking despite taking lethal dosages.

PsyOP Infantry 3 man dismount where breaking morale and routing the enemy to retreat from their advantageous positions to flanking fire. Mahiri will hate these due to her trait.   

Engineer Infantry 4 man dismount where they can repair your tanks and equipment, flame infantry and extend the lifespan of buildings before it collapses under fire compared to other units.

Medic Infantry 4 man dismount where they heal crew and infantry. They can fight but typically lose (why would you waste medics on fighting when they should be healing). 


Terror Drones a swarm unit (pseudo infantry that is technically an 8 man squad) that amounts to a IED with steel legs and dubious body parts attack infantry with a deluge of spinely legs and for tanks satchels attacking from multiple angles typically destroying. Flamethrowers and EW will be most effective at removing them.


Helicopters that can maneuver up and down attacking from high and retreating below the skyline before they take any hits. Vulnerable to infantry small arms and tank MGs. Maybe some AA would be nice.

More obfuscates besides smoke. A flashbang dazzler that disables optics or blinds the gunner of a tank. Holograms that misdirect fire to a fake object. Inflatable replicates like WW2 ghost armies. 


New biomes like a massive fortress complex where buildings are durable to multiple hits from thermobaric weapons at the cost of tiny LOS windows.Infantry dominate this biome. A catacomb biome where morale degrades. A biome that has water (maybe amphibious tanks can make an appearance later in dev).