I’m not a programmer. When it comes to that 30 per cent speed boost for the core, the only thing that springs to mind is a redesign of how the system handles RAM and an real increase in the operating frequency to 28 MHz? At the moment, it’s actually running like at "24.5 MHz" because wait states are being inserted.
mance
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A member registered Jan 02, 2023
Recent community posts
ZX Spectrum "No Clash" Patches for Next comments · Posted in ZX Spectrum "No Clash" Patches for Next comments
I tried it using the Cspect emulator. Everything works. There’s just one small issue. If I hide in a small cave, the shark stays waiting on the other side, just one ‘wall’ away, and doesn’t swim away after a while; what’s more, it’s very fast, so it’s impossible to escape, and the number of sonar attacks is limited.
Warmux Next: the worms have found their voice comments · Posted in Warmux Next: the worms have found their voice comments
Update 4 — More reliable doors and maps for all six levels comments · Posted in Update 4 — More reliable doors and maps for all six levels comments
H, still on Cspect emu.
When I shoot an NPC and walk over the corpse – or even into a living NPC – it’s as if I’m pushing the NPC’s sprite in front of me for a few frames.
At doors set in a recess, my character stops at the level of the wall and won’t move any closer to the door.
When I stab an NPC with a knife, there should be some sort of indication that the attack has landed.
Update 3 — Music, sound effects and easier secret walls comments · Posted in Update 3 — Music, sound effects and easier secret walls comments
Update 2 — Engine improvements, cleaner distant walls and more control comments · Posted in Update 2 — Engine improvements, cleaner distant walls and more control comments
Update 1 — Faster turning and an explored map comments · Posted in Update 1 — Faster turning and an explored map comments
Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments · Replied to filharvey in Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments
Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments · Posted in Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments
There are so many great and varied games! comments · Posted in There are so many great and varied games! comments
Calm Commander 1.3 - sorting and new panel options comments · Posted in Calm Commander 1.3 - sorting and new panel options comments
How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments · Replied to Z80_Man in How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments
Astro Warrior port for Spectrum Next comments · Posted in Astro Warrior port for Spectrum Next comments
Skynet Demo (ZX Spectrum Next) comments · Replied to Leonis in Skynet Demo (ZX Spectrum Next) comments