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Marco Giorgini

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A member registered Feb 15, 2017 · View creator page →

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Wow :-) Your game is really nice. I've played it a few times (with the basic and the 6502 versions) - now I'm curious to check the source code too.
Congratulations :D

thanks for your words :-)
I surely won't have time to check this option before September, but then I'll think about releasing the source code for this game. In that case, I'll update also this page with a link.

thank you so much :-)

Another awe-inspiring new game for C64 I'd loved to play even when I was a kid — an egregious work. Congratulations.
P.S. I just bought your full game now

not sure to have got your question - this game is 7 years old so if it's out somewhere now on some index (I didn't check) it's something probably more related to interactions than release date. WHEN I published it it was available on "new" or other indexes on itch.io within a day (if I remember well) - but it was (mostly) out of relevant places with a week

this too - it's a complete (mini) game - a replayable one (having random elements) but yes - minimal

mmh... well *it's* finished - just a really short game (or better, the port of the minimal original script - with graphics) - you can play it from start to end in less than a minute

congratulations :-) a really nice and fun game - loved it

(1 edit)

(a little video about the game with Italian subs - sorry no sound)

Wow :-) - it's brilliant :-) fun and clever at the same time - congratulations :-)

thanks :-) and yes - *spoiler* - he's supposed to be what the Greeks called Hermes (a messenger, able to move fast everywhere, and a trickster, with specific abilities)

thx :-)

thanks :-D

wow - thanks for your video :-)

well - thank you so much :-) - really happy about your words-  you're one of my "heroes" :-) and your work inspired me long before your code release

thanks :-) - it deserves it (and I've read your notes on Mastodon - I'll work on them today) 

thx :-)

thank you so much :)

thanks - I'm really really happy about your words - The Pawn is one of the games I love and even if I'm fully aware that any comparison with it is more a sign of kindness than anything else - I really appreciate your words

you're too kind :-) - but thanks - a not minimal part of the work I'm doing in my engine compiler is indeed in the image conversion towards C64 color specification

thanks :-)

I'm really happy about your note :-) - thank you very much

thank you so much for the shout out :D

thanks :-)

Stavo iniziando a valutare la cosa giusto oggi (ma devo fare un po' di valutazioni - il gioco ha davvero tantissimo testo che ho scritto però direttamente in inglese e che quindi dovrò tradurre) - grazie intanto per l'interessamento :-)

thank you so much :-) really happy to read that

really nice game :-)

and - uh - maybe this is the problem - you need to move against your opponent while you press fire - move toward AND press fire

yes - but enemies have health and attack and defence too - so to kill them you need to hit them more than once (I mean literally click+click+click). Increasing your attack level (swords) is something you should do - because at each new level goblins are harder to kill.

:-)

thanks :-) glad you like it :-)

thanks - glad you liked it - and thanks for your nice video too :-)

thx :-D

thanks :-D - I'm not good at "sticking with plans" lately but yes I hope to be able to create at least another title for this little gem as soon as I've finished some other projects Roguish took precedence to

ah :-) thank you very much for your words and your nice video :-)!

thank you so much :-D

thanks :-) I hope you'll like it :-D

yes you're right - I'm now with another tool but I used Avast for some times - and ok, it makes sense - I stopped using it because it warned me about just built executables (not all of them but it happened a lot of times) - but that's more MY problem than THEIRS of course - I mean, mine, using (I guess) VS2008 to (C) code at home

thanks :-) (and I'll check if I can fix the missing input - that's weird)

and well to be fair Unity is surely overkill for such a 2d game (and it's engine weight - bare - I guess is 10/50 times my whole win32 game)

thanks again :-)

thanks Marco :-)