ahhh, I see. tysm for the reply! I will fix that ^^
MariCore
Creator of
Recent community posts
I'm not sure? like we have the sprites be a displayed lower than they are, to help with any jump animations we put
This is one of the defined characters:
layeredimage Judy:
at sprite_highlight('Judy')
ypos 1200
zoom 1.15
#base
group body:
attribute neucloth:
"images/Judy/Jlayered/cl-J_neutralbody.png"
attribute crosscloth:
"images/Judy/Jlayered/cl-J_arms_crossed.png"
attribute bikineu:
"images/Judy/Jlayered/bikini-J_neutralbody.png"
attribute bikicross:
"images/Judy/Jlayered/bikini-J_arms_crossed.png"
#eyebrows
group brows:
##NEW SAD BROW
attribute sad:
"Judy/Jlayered/judy_eyebrows_sad.png"
attribute frown:
"images/Judy/Jlayered/brows_frown.png"
attribute nebrow:
"images/Judy/Jlayered/brows_neutral.png"
attribute raised:
"images/Judy/Jlayered/brows_raised.png"
#eyes
group eyes:
##NEW EYES CLOSED
attribute closedeye:
"Judy/Jlayered/judy_eyes_closed.png"
attribute neueye:
"images/Judy/Jlayered/eyes_neutral.png"
#mouth
group mouth:
##NEW NEUTRAL TALK
attribute neutraltalk:
"Judy/Jlayered/judy_mouth_neutral_talk.png"
attribute closed:
"images/Judy/Jlayered/mouth_closed_flat.png"
attribute neutralsmile:
"images/Judy/Jlayered/mouth_neutral_smile.png"
attribute ah:
"images/Judy/Jlayered/mouth_ah.png"
hello!
I'm having this weird bug that happens every other time i try to switch between tags of characters.
I'm not sure what triggers it, but here is the code ^^"
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/image_tools/layered_image_visualizer.rpy", line 895, in event
x = x / self.width
~~^~~~~~~~~~~~
ZeroDivisionError: float division by zero
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 1193, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/python.py", line 1276, in py_exec_bytecode
exec(bytecode, globals, locals)
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
~~~~~~~~~~~^^
File "renpy/ui.py", line 306, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2163, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 3263, in interact_core
rv = root_widget.event(ev, x, y, 0)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/transition.py", line 51, in event
return self.new_widget.event(ev, x, y, st) # E1101
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/screen.py", line 805, in event
rv = self.child.event(ev, x, y, st)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/layout.py", line 1281, in event
rv = i.event(ev, x - xo, y - yo, cst)
~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
[Previous line repeated 1 more time]
File "game/image_tools/layered_image_visualizer.rpy", line 895, in event
x = x / self.width
~~^~~~~~~~~~~~
ZeroDivisionError: float division by zero
Windows-11-10.0.26200-SP0 AMD64
Ren'Py 8.5.3.26051504
Pearls of Foam
Thu Sep 17 18:06:20 2026
[/code]
Okay sooooooo. I finished the game and got the two endings. I say it's a cute short game. purely a fluff-filled game. Manly played this game and I wanted to try and see Castor's voice. And it didn't disappoint, it was good :D
I do want to point out some of the bugs I encountered:
- Sometimes there is so much text in the box that sometimes it breaks out of the text box and into the text box frame when using Castor/Castoria text box.
- The black text box keeps changing in size because there is too much text said by the MC (isn't really a bug but it's a little UI management)
- The voice lines would still be playing even after I skipped their text, which happens when I use the skip button. (again not really a bug, but it's a bit of a tease waiting for it to finish, instead of the game just skipping the voice lines too as it usually does in VN games)
But overall, a nice short game :D
I played it on my windows, I do admit my laptop is old and it has 4 rams only so it could be that. I wish I had more details on the crash but this is all I got really. And yes! I did notice you're using Godot. it's a fairly new engine for doing 3D games in it, so I believe you did a good job regardless. ^^
Interesting concept, the "twist" took me by surprise. I thought we were just normal doll makers and we're gonna go into a closet filled with wooden dolls :')
Also considering the fact you made the siren head dating sim, you totally could've made this just a bit longer, since it took me... I think 2 minutes to finish? XD
Overall, neat little experience :)
Hey! I just played SIO and I have some thoughts on it ^^
This note is completely subjective (minus anything about lagging or crashing, you should really fix that) and you don't have to listen to it, It's just my opinion :)
PROS
---------
- I REALLY like the game's sound design, very eerie. I had to remove one side of my headphones to keep playing.
- I do think that the mute option is considerate for the people who easily get disoriented, but want to enjoy a good atmospheric game. (Though I suggest using a bar to lower or mute the voice, since sound design is a crucial part of the game, and it loses a lot of its value when muted.)
- I love the aesthetics of the game! The neon purple and black palette was an great choice! :D
- The dialogue/text is intriguing; I like the fact that it keeps me wanting for more lore out of it. Like where are we? and who are the strangers?
---------------------------------------------
CONS
------------
- The main menu music ended after a while when it should loop.
- The game's frame drops from 30 to 15-10 frames around every 3 to 5 seconds.
- It crashed twice after the (wake up) screen. once I find a couple of anomalies after that screen, it just crashes.
- You can't finish the game because of it constantly crashing.
- the game-play gets a little boring, mainly because I replayed it too many times since it keeps crashing.
- due to the harsh contrast between the neon purple and black, it becomes straining for the eyes to look at after a while. Maybe more shades of purple would ease the look for the eyes without straying from the purple and black aesthetic?
Overall, I liked the bit I managed to play for what it is ^^ I think a bit of fixes here and there and it will be a solid surreal/atmospheric horror game.
Good luck! And thank you for reading :D
Hello :)
The game looks nice from the screenshots. However, once you start playing, it keeps lagging and freezing, and after a few minutes of launch it crashes. Even the last bit of animation where the ship appears in front of the main character can lag the entire game and cause it to crash (if your graphics quality is above fast)
Sadly, the game is unplayable.


