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MasKass

10
Posts
2
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210
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A member registered Jul 25, 2025 · View creator page →

Recent community posts

balanced, nices pixel style, the only thing, maybe add system to fast look for which skills is done already. I like that

(1 edit)

If I could give a half star, I would rate this a 2.5/5.

Here is my reasoning:

The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.

The second star is for the effort. You managed to make a complete, working game that has good potential.

The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game. Game dev isn't easy at all.

So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work. For example, adding some translation (I don't understand German...). With modern game dev tools, there's no reason not to include at least a few basic languages like German, French, English, and maybe Mandarin, lol. It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.

I hope to see your next games if you keep moving forward in game dev.

<3 Never give up on your passions, be patient, and better times will come! - Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.


I'm just giving my objective opinion.

                Critics.


Good luck to the team on your future projects!

Masskass TheShyGuy
<img src="https://img.itch.zone/aW1nLzI3NTI3Nzc5LnBuZw==/original/ENw4wQ.png">
#include "iostream" 
#include "string"  
using namespace std;  
int main() {
     // je ne dis jamais blah blah blah sauf pour dire que je ne dis PAS blah blah blah      
     float game_rating = 2.5;     
     bool is_game_dev_easy = false;      
     cout << "If I could give a half star, I would rate this a " << game_rating << "/5.\n\n";      
     
     cout << "Here is my reasoning:\n";     
     cout << "[★] The first star is for the gameplay. It's a great concept for these mechanics, but not revolutionary either.\n";     
     cout << "[★] The second star is for the effort. You managed to make a complete, working game that has good potential.\n";      
     if (!is_game_dev_easy) {
         cout << "[½] The extra half-star (that I can't officially add) is because it's always cool to see a team working together to make an indie game.\n\n";
     }
      cout << "So to conclude, it's not really a 2 out of 5 for me, it's right in the middle: 50% excellent and 50% that could use more work.\n\n";
      /*
      * BUG REPORT & SUGGESTION: Localization
      * I don't understand German... With modern game dev tools,
      * there's no reason not to include at least a few basic languages
      * like German, French, English, and maybe Mandarin, lol.
      */
      cout << "It's just my perspective, to be helpful. The rest would just be polishing the practical gameplay, like adjusting the hitboxes and things like that.\n\n";
      cout << "I hope to see your next games if you keep moving forward in game dev.\n";     cout << "<3 Never give up on your passions, be patient, and better times will come!\n\n";
     // Disclaimer
     cout << "- Me... hahaha, I'm no sage, and I'm certainly nobody to tell anyone what to do.\n";
     cout << "I'm just giving my objective opinion.\n";
     cout << "Critics.\n\n";
     cout << "==================================================\n";
     cout << "|| GOOD LUCK TO THE TEAM ON YOUR FUTURE PROJECTS! ||\n";
     cout << "==================================================\n";
     return 0; // End of review 
}
/*
*                           Masskass
*                             TheShyGuy
*/


really fun, it took me a while to understand on first lvl thinking of prince of persia, some differences in mecanics, love it


11:33

why some other players taked like... very too long time to finish it, I didnt understand?


why I can't insert my screenshot?

: post: body: expected text between 1 and 20480 characters

I can mute Any tabs as my wish anytime anywhere.., so mute that idlegame tab, and feel free to listen what you want where you want.

It was fun, like the style, simple efficiancy, not too much not too short. the only thing maybe can be the balance of damage of tools even at max lvl, the good one to mine any is the hammer, but i fav more other tools but less dmg. great great work dev.

Thanks, I'll think about something harder for who's reach 1600+ ELO, maybe add a difficulty choice. I like the concept of choose pieces cards, but in my feelings, I think getting more fun or challenge if it give me one random, like 5$ pawn 90% chance 20 medium piece 75% 30 and higher 30% queen 30% rook and 40% medium pieces. some luck. So... its already perfect im impress for the work you've done.

that game is very nice with excellent concept, continue innovation

Pouaaah just let it go while busy outside.,, hope you pgrade that game. good job

 cool imagination👍