This is such a creative interpretation of the theme! The art is so cute, and I love the beach setting. Easy to understand gameplay mechanics. Really fun play!
MasterSimss
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This was so epic! This kind of reminded me of killer frequency with the way you have calls to answer and what goes on air or not. The assets and setting design are so polished, and I loved the attention to detail, with the maps, weather, and radio. It took me a bit to know how to move the cassettes but the page description you had was really helpful. The sound design was impeccable too. Amazing work to you all!
What a fun play! I love the art style of the food which was definitely making me hungry. The dialogue between the characters was funny too, but I also liked the progression of stakes, like the choice the player can make which leads to us having to check the weight of the food. Some thoughts I had:
- The weight mechanic was a bit unclear, so maybe a clearer instruction would be helpful since I wasn't sure what the 'Court Approved Weight' for the bread meant.
- More tools to check for poison as the days go by.
- Leaning into the story and testing the player's impartiality would be really interesting, like the day where you have the option to poison the husband, it'd be interesting to see which characters players choose to support or deny.
- Maybe to increase the stakes, the player should also be punished for incorrectly placing a red flag down when returning the food to the kitchen, since technically if I wasn’t sure on a meal, I could put down a red flag on all of the food presented without being punished. It makes that mechanic feel a bit too easy.
All in all, such a fun game, will definitely play again to see how fast I can go through the days :)

