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MasterSimss

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A member registered 57 days ago · View creator page →

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This is such a creative interpretation of the theme! The art is so cute, and I love the beach setting. Easy to understand gameplay mechanics. Really fun play!

This has such a unique aesthetic! The colour palette and themes as well is very unique. Amazing that the game has multiple endings, it's very fleshed out. I was so happy to get the secret ending as my first ending! The story was very intriguing too. Amazing work for a 3-person team!

I really liked the setting. Very polished and well done on making the atmosphere scary and ominous.  I loved the art style and different characters. Simple yet really effective gameplay!

This was so epic! This kind of reminded me of killer frequency with the way you have calls to answer and what goes on air or not. The assets and setting design are so polished, and I loved the attention to detail, with the maps, weather, and radio. It took me a bit to know how to move the cassettes but the page description you had was really helpful. The sound design was impeccable too. Amazing work to you all!

This was a fun play! I really love the art style, especially the crime scene background, the lighting made it really ominous. The phone theme also looked inspired by Persona 5, which I loved! Really fits the theme well and the narrative is pretty easy to understand. Great work!!!

This was really interesting to experience. The ambience and atmosphere are somewhat mysterious, and a bit unsettling. It feels like I'm reading through a forgotten story. Also love the rotating sound, and how the border moves when hovering over it. Really well done for a 50-word game! 

What a fun play! I love the art style of the food which was definitely making me hungry. The dialogue between the characters was funny too, but I also liked the progression of stakes, like the choice the player can make which leads to us having to check the weight of the food. Some thoughts I had:

- The weight mechanic was a bit unclear, so maybe a clearer instruction would be helpful since I wasn't sure what the 'Court Approved Weight' for the bread meant. 

- More tools to check for poison as the days go by.

- Leaning into the story and testing the player's impartiality would be really interesting, like the day where you have the option to poison the husband, it'd be interesting to see which characters players choose to support or deny.

- Maybe to increase the stakes, the player should also be punished for incorrectly placing a red flag down when returning the food to the kitchen, since technically if I wasn’t sure on a meal, I could put down a red flag on all of the food presented without being punished. It makes that mechanic feel a bit too easy.

All in all, such a fun game, will definitely play again to see how fast I can go through the days :)