Okay... This might be one of the most satisfying battle games I've played in a while (even though I died like 5-7 times, no shame).
I really liked the combat system and I think it could get seriously intense with the parry (which I have NOT pulled off yet, it's brutal, I'm stuck on it 馃槀) and the dodge moves. What I'd love to see added is maybe an air combo, like Backward+Y and then light attacks with XXX!! But honestly, already having one with LT or Y is really nice as is. Small thing I noticed: both follow-ups (Y and LT) seem to deal the same damage, but LT costs gauge and Y doesn't... might be worth balancing
What I liked: The combat, the design, the combat (yes, again), the tension, the reflex-testing that kind of makes up for the lack of combos (though I didn't even see them all since I never finished the tutorial, parry stopped me in my tracks).
What I didn't like: Honestly? Not sure. Maybe the combo variety, if I had to pick something.

(By the way, if any 2D/3D artists are vibe-checking this concept and interested in a gritty, narrative-driven stealth game , feel free to reach out!)
