thank you! I'm currently working on another game though.
Maybe check it out, it's called Delivery_Exe.
MattyAlt
Creator of
Recent community posts
Wow, thank you so much for this feedback, and for taking the time to record the video! Your comment was so valuable, i made many changes thanks to you.
First, i removed the backward() function, so no more moonwalk.
I've also added get_facing_dir() that returns a cardinal point and get_pos_x() and get_pos_y() to get your coordinates, this should be all you need to make a goTo function.
Also, now you actually get resources for the boxes you ship, so you can now unlock skills like loops and variables which will allow you to really automate everything.
I also hope the shelves will become usefull when you unlock Apples, as they can't be sent before the are ripe (that might require to change the numbers a bit though).
You are right about senses, they have little to no use right now, i'm planning on adding a bit of randomness in to the game in the future to make them more important.
I hope you will come back to try this new updated version and give me new feedbacks to keep improving the game, thank you again!
You are right, I accidentally pushed a broken build right at launch that dind't reward you for the boxes you delivered. That was a massive oversight on my part.
The issue has just been fixed, and delivering boxes will now correctly reward you with resources to unlock the skill tree. Thank you for reporting this, I really appreciate it!
- When i hit the left wall i see a huge text that's too big to fit in my screen, but if i turn off full screen i see it ok.
- does the game finish at the sign? if not, there is an invisible wall that prevents me from continuing.
- sometimes i hit an enemy and die, sometimes i don't. is there an health system i can't see or is it just bugged?
- having to take the mouse in your hand and go press the back button to respawn is annoying, i'd like to auto-respawn or to be able to respawn with enter instead of clicking with the mouse
Yo Acaykath, thanks a ton for this massive list! Seriously, this kind of feedback is absolute gold for a solo dev. I quickly fixed the number overflow bug and I'm currently working on the bag mechanics to address your 7th and 10th suggestions.
If you're down to test the new version (I'll leave dev cheats on so you can spawn money and skip the early grind) and break it again before I drop it here, hit me up on Discord! My tag is matte.matico. I'd love to hear your thoughts on the new scaling.
Thanks again for playing and taking the time to write this up!



