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mausthekat

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A member registered 81 days ago · View creator page →

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Good point. I’ll make sure I review all of the comments in here before the next release.

Probably not, I’m afraid. I’d have to rewrite from scratch for a system I’m not familiar with. I wish I had enough free time to do stuff like that though!

It’s such a good game - it was one of my favourites on the ST.

It’s on my list of things to look at :) Hopefully in the next update.

The PC version is pretty much complete barring a couple of missing sound fx and a gamepad bug I need to look into.

The ZX Next version needs the editor, and I’m working on optimizing it. Hopefully I’ll have an update out soon.

I’ll see if I can replicate it.

Oh dear. I dunno then - I’m just using the standard SDL2 gamepad check.

What platform are you running it on? I’ll see if I can dig out an xbox controller and take a look. Is it an xbox 360 or OG controller?

On the Asteroid select screen, go down to the Options menu, then the Controls menu. You can redefine keyboard and gamepad bindings from there.

Yeah it does. I’ll see if there’s anything I can do about that. (No promises, but I’ll take a look.)

Make sure you’ve updated the latest version of the core. It’s only been tested on the latest version.

What version of the Next is it: KS1 or KS2? And how much memory does your machine have?

Looks like it might be a bit tricky to do a 32 bit build. I'll keep digging, but I wouldn't hold out hope... Sorry :(

Alright. Let me see what I can do about that.

Which model pi are you using? I'll see if I can try a 32-bit build soon.

Okay, I'll add that to the tweak list

Good point. I'll check.

Nice.
Glad your Oids cleared up! I find that the ointment works wonders!

It does have a hi-res mode, but it wouldn't be suitable for Oids.

I'll double-check the window size storage, and I'll look at adding mouse support.

I'll have a think about adding some of the extra non-ST features, but I really want to keep it ST-authentic as that's the version I'm most familiar with.

And no, the ZX Next has limited resolution so I wouldn't be able to use the higher res graphics in any case.

And no chance of a Mega65 version - I don't know that any programming for that machine at all.  However, I'll probably be releasing the source code at some point, so hopefully someone can do that.

Yay!

I won't be including the graphical enhancements from Oids 2 and Oids.X because they won't port cleanly to the ZX Next, but I have been looking at the extra maps from them. 

Watch this space.

Oh, and that's a good idea about remembering window size. I'll add that into a future release.

(1 edit)

Are you playing the Next version in an emulator or on hardware?

And the linux version is just an executable, so as long as you can copy it onto the disk and tell the front-end where it is, it should run.

Sorry about that. I probably forgot to bump the version number. I'll be uploading a new version in the next few days in any case.

Ok. I use the MAME emulator for development and testing. 

Nice video. I see there are some sound issues. Were you running on an emulator? CSpect?