Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Megazaibatsu

4
Posts
47
Following
A member registered Feb 02, 2020

Recent community posts

Very entertaining. The animation dropping things on Dave when you start a game is funny. In plinko it'd be nice if you could dump them all in the ambulance in one go. Pachinko feels the most random. It seemed like my best bet was just to try to make an arc where he falls down the middle. Maybe something around the edges to bounce him inward more so you can try different angles. I don't have a right Ctrl key, so I didn't last long in pinball, but it was still fun trying to play with only one paddle.

Cool concept. Gameplay wise, it's difficult to have a goal of getting from A to B and execute it unless you're very patient. Feels like you just have to roll with it. But the mechanic is interesting. Now if you can do one about the delayed choice quantum eraser that'd be great. I've asked claude to explain it to me like three times, and I still don't think I understand it.

This is really fun. The combos are satisfying. Banking them off the energy walls and smashing through multiple enemies. 

In the later levels, when a lot is happening at once, I would sometimes lose track of the mouse cursor and realize I was aiming the wrong way. Mouse and keyboard felt a little clunky to me at first, but that may be because I don't play a lot of games that way. 

I think twin stick controls on a gamepad using the triggers to dash and grab/throw would feel great. It could add granularity to the movement controls, in terms of both direction and speed.

Reading the other comments I see you already got similar feedback, but I had a similar experience. Other than that I fell into a state pretty quickly where I was just playing the game and enjoying it. Obviously there's content and polish that's needed, but the fundamentals felt pretty solid to me.

The real criminal is Poppy.