Thank you so much for playing and the lovely comment. Feedback like this is what keeps me going on hard days. 💙💙💙
Meiri
Creator of
Recent community posts
You should be able to let the player customize numeric knobs and toggles, e.g: pity rates, shop price, pull price, feature toggles. Those should work out of the box because they’re global values/dicts that get re-read every time they’re used. Adding a button that, say, increases something by 1, should be easy to implement: https://www.renpy.org/doc/html/screen_actions.html#data-actions
So: textbutton “Hard Pity +1” action IncrementVariable(“PULL_HARD_PITY”, 1)
or:
textbutton “SSR Rate +1%” action IncrementDict(BASE_RATE, “ssr”, 1.0)
What wouldn’t work are things like adding/removing a whole rarity tier, character, card, or banner. Those are read once when the game launches, so the plugin would need tweaking to let the player change those in-gameplay. Off the top of my head, GACHA_CARDS/CARDS_BY_RARITY/CARDS_BY_CHARACTER/BANNER_FEATURED/ are some that wouldn’t work.
Thank you so much for playing and for your kind comment. I hope you’re doing better. It makes me really happy to hear that the game has had such an impact on you. I make these types of games to help people feel seen in a world where the things like psychological abuse are not talked about, much less represented in media in a realistic way that speaks to survivors. Your comment has really made my day (week even!), thank you for following my projects all this time ❤️ MyGF really was the start of it all!
Hi, thanks for letting me know, that font broke on web. I’ve updated the build, please give it a try. That being said, the web version has less way stuff (effects, voicelines, side-features that had to be removed, etc) than the downloadable one, so if you’re enjoying it, I highly recommend downloading the full thing instead for the intended, complete experience.






































