Bummer!
I think for now I'll pass on the offer to do build trades, but maybe in the future? I'm trying to be more disciplined about which work we take on so we can keep making the most forward momentum as possible.
Would love to check out your game though! Always happy to meet another Godotian :)
melonkiss
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Thanks for the feedback! We do have the ability to export to Linux, we just have no way to test that it works at all. I wouldn't have a problem putting up a build with the expectation that we can't do all that much troubleshooting if something goes wrong though. I can try throwing one up later today.
Bummer to hear about the combat, but glad to get honest feedback. I'll have to think about the auto-battle mode. Anything more than an "end the combat and roll some random numbers for damage" would probably be a decent time sink, but nothing's out of the question.
We are hoping to keep iterating on the combat though! I'm hoping it'll be more engaging once there are more moves and Tails to choose from, and the system itself will continue to change as we try out new things.
Awesome! Glad you're enjoying it, the kind words mean a lot :)
We are aiming for something a little challenging which is the reasoning behind the Trial save restriction. They're actually gonna get harder in the future too, but we'll be adding in some difficulty modifiers at some point too so that players can choose what kinda challenge they're looking for.
The new public release just dropped and I _think_ we have fixed all the outstanding bugs. We still can't repro them, but I feel pretty good about it? And if the bugs are still out there, we've at least got crash reporting now so we should be able to get more info and fix it once we see it
Hope you get a chance to try it out and enjoy!
The new public release just dropped and I _think_ we have fixed all the outstanding bugs. We still can't repro them, but I feel pretty good about it? And if the bugs are still out there, we've at least got crash reporting now so we should be able to get more info and fix it once we see it
Hope you get a chance to try it out and enjoy!
The new public release just dropped and I _think_ we have fixed all the outstanding bugs. We still can't repro them, but I feel pretty good about it? And if the bugs are still out there, we've at least got crash reporting now so we should be able to get more info and fix it once we see it
Hope you get a chance to try it out and enjoy!
This is another bug we haven't been able to repro, but I _think_ I've narrowed down the cause and hope the next build will be fixed. If it doesn't have the fix, the next build will at least have crash reporting so I'll be able to get a stack trace and really narrow it down.
Thanks for the report and sorry that it's crashing for you. The next public build should be on here July 11th if you want to check back then!
That sucks to hear it's still having issues. It sounds like there are a few folks with Androids still reporting similar.
The next build going out will have crash reporting that will let me know when things like this are happening and hopefully it'll give me the information I need to fix it. That build won't be out for another couple weeks though.
Glad you're enjoying the game when you can play it, and thanks for the patience!
Thanks! It took us a while to get to this point but we’ve got a lot of the engine built now and plotted out most of the Tails, story, etc so we’re hoping we’ll be moving faster now. We’re gonna try to get a new build out every month, but it’ll still probably take a while to get to a full version 1.0
Ugh, we’ve gotten reports on this before but we haven’t been able to repro on the two Android devices we have. I was hoping some of the recent optimizations fixes would have done the trick.
The black screen and dialogue is expected, that’s just the pre-scene dialogue. It seems like it’s crashing trying to load the animation of the bonding scene.
Can you tell me what device you have and what version of the OS you’re on? And this is with the most recent 0.1.5 build I assume?
Hey there! Sorry to hear that. Would you mind sharing a few more details?
When you say the first battle cutscene, you mean with the Moustera and Makout? Or do you mean bonding with Bitchon?
Can you tell me what platform this is on?
And if it's easy enough, sharing logs would help me narrow down the issue a lot. Logs can be found:
Mac: ~/Library/Application Support/Godot/app_userdata/Venus Mons/Logs
Windows: C:\Users\{username}\AppData\Roaming\Godot\app_userdata\VenusMons\log
If it's Android, it might be a bit difficult to grab.
Ugh, that Discord link is killing me. I feel like I've updated it four times now.
I'm _hoping_ this is a real actual permanent link now (and I've updated it everywhere else)
https://discord.gg/UHJ3BaSHBv
Thanks for the support! :)
