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Mendarion

21
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6
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1
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A member registered Apr 22, 2020 · View creator page →

Creator of

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This was really fun to play, and the combat system was really good! The cutscenes with the narrator reminded me a bit of MediEvil, which i loved.

I found one small bug at the wheel: if you spam E, the bar fills up within a few milliseconds. 

It was great fun to play, thanks for creating it!

Before leaving the house, I took a look at the UI. In the inventory, I noticed that you only see the character's legs, as the camera seems to be zoomend in very close.

Pressind ESC to leave the inventory closes the game immediately.

After I arrived at the graveyard, a big demon showed up and knocked me out pretty quickly. Here the mouse cursor doesn't seem to be re-enabled, so you can't reach the Retry button, and it's still possible to move the camera.

All in all, it was a nice game thouugh. Thanks for making it!

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Thank you for the detailed feedback, this is really helpful.

The prototype was actually built to test the voice contronl, which is why there is currently nothing else to interact with.

A few quick questions

1. Is microphone access enabled for the game? In Windows -> Settings -> Privacy & Security -> Microphone, and "Let desktop apps access your Microphone" needs to be on.

2. Is Windows speech recognition set to English or German? The voice control uses the built-in Windows recognition.


Thanks again.

Fun game! The end of the shift gets a bit too fast, but it's still a lot of fun. Thanks for creating it!

A really nice tetris, i love it! Thanks for creating it!

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Thank you so much for the kind words, that means a lot! 

You´re right about the mouse, with two monitors the cursor could leave the window. I've fixed that in a new bugfix-build the mouse is now locked to the game. 

Regarding the mic, the game uses Windows Speech Recognition, so it needs a supported recognition language (English or German) and microphone access enabled in Windows privacy settings. After the jam, i'm adding a status message in the menu so it´s clearer when voice isn't available. 

Thank for testing!

A lovely memory game, it was really fun to play. Thanks for making it!

A small gem of a game. There´s a small bug with your camera, whenever an opponent stands between the character and the camera, the opponent dies and drops gold or an item, the camera zooms in close on the player. Thanks for creating it.

Had a blast playing this, thanks for creating it!

Looks interesting, but as Hiisileiri already mentioned, it´s missing some kind of tutorial or journal where you can read up on what each item does. Otherwise it really is just randomly clicking on objects and hoping to stumble into the possible result. Thanks for creating it.

Interesting idea, the time limit was a bit short, but all in all, a really nice game. Great work, and thanks for making it

A really nice game, it was really fun to play. Great work, thanks for making it.

It was really fun. The sound was really nice. Great Job


Thanks for your comment and for playing.

Sorry about the limited instructions, I will add a tutorial in an upcoming update that describes all the content.

The shield is activated when you touch the die with your tool. You can then use the shield to fend off the balls. However, your tool will be turned into a shield, after which you can no longer activate the walls.

If you store your tool, you can activate the walls and take breaks between sprints. The walls then act as a protective shield and the balls can no longer hit you.

Thanks for your comment and for playing.

I understand the problem with the balls. Here is another possibility that came to mind "Punish" players not to push him back but to slow him down. I will incorporate this in an upcoming update and give the player the choice of which option he prefers.

I had similar ideas for the controls, here would be a way to just let the player run forward when he moves the controllers. But until now I had no real idea how I could change direction, thanks to you I have it now :), if the player moves the controller left or right, you could initiate a change of direction.

Thank you :)

I like the level design. Can the treasure chests be opened somehow?

The only problem was the performance. Especially if you looked around quickly.

Other than that you did a great job.

A wonderful game, the level design is really good.

At the first scroll there was no indication of what skill you got.

Really nice work!

Thanks for your comment and feedback. The text was initially intended as a placeholder, unfortunately I then had no time to replace it. I haven't added a sound yet, but will follow after the evaluation phase. After the weekend I test your game and leave a rating.

Thanks for your comment and feedback. The text was initially intended as a placeholder, unfortunately I then had no time to replace it. After the weekend I test your game and leave a rating.

I forgot to write, after start the movement has a delay of 5 seconds.