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mig6239

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A member registered 14 days ago · View creator page →

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I like the gameplay and would love to see how puzzles could be expanded upon. It's a little difficult to see where the object you picked up will go, so it would be nice if we could see the object we picked up. Also for the buttons, it would be nice if they held onto the object, especially since in the last level, the sphere only touches the button for a small amount of time, or the sphere rolling off the button in the second level when thrown on.

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I enjoyed the core gameplay, but the puzzles guide the player a bit too much. There are also collision issues where the character gets caught on walls, which is hard to avoid due to the restrictive camera view.

I really enjoyed how the challenge increased with every level. By the last level, I had to really think about how I moved the spheres.

I really like the concept, but the controls made it difficult to complete. I had some issues where I would fall through the floor, get stuck in it, or be flipped upside down. Also, the track sometimes doesn't work as intended and just lets me drive over empty space.

While the controls work fine, the restrictive camera makes it hard to look for the keys. Also, unless reading the instructions, it is not conveyed very well to the player how many keys there are or that the player must push the blocks onto the pressure plates to unlock the door.