Hi! Update to my previous comment: it now works on my PSP 1000. Apparently, the data was copied incorrectly the first time. It's strange because it didn't say "FILE CORRUPTED" or anything like that, but something didn't copy correctly, so it wouldn't get past the loading screen. Now, after copying it again to my PSP, I was able to test it and it works perfectly on my PSP 1000.
Mikel Dadá
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I loved this game! It's truly something great! It feels like a classic doomer shooter from that era, and it looks good—really good for a homebrew game, 10/10. It was worth every penny. I haven't had any problems on the PPSSPP emulator, and the game runs perfectly on the PSP 3000! It's 100% stable. However, I haven't been able to get it to work on the PSP 1001. The first time, it got stuck on the loading screen. The second time, it got stuck at the same point but seemed to have loaded because it looked slightly different. On my third attempt, the game screen went black. I should try it again when they update it! I wish you much success with more things like this!
A simple game but, I loved that simplicity, the menus and all the graphic part are very nice, I would have liked the board to be made of cardboard or paper, but those are details, I was very entertained for a little while with this title, keep going so @tpAtAll keep it up you have a future in the gamedev.
Really thanks for your comment!
I have and will take into account everything you mention, I am preparing an update for the game where I fix all this that is wrong and in addition to adding everything that I would have liked to put but I have not arrived with time, I plan to publish the update once finished the jam qualifying period.
I like the design/model of the protagonist, the animations are not entirely polished, understanding perhaps you have not given the time, playably the game is a bit repetitive and has many empty areas or with nothing to do, rectify, the animations are fine , what fails is the transition between them, I managed to reach a point where it seems that there is a bigger enemy and with more life after defeating him I advanced a little more and said oh devil this will continue the same and suddenly I lost and I saw how it changed game or so I think when I become a ghost, but the game is the same thing, just walk and kill the same enemy and all in a very slow and not very fun way.
wow! Thank you for your comment, it motivates me to continue developing video games to see that I managed to create something minimally decent, it means that I could improve if I continue this path, I will take into account everything you mention, I also noticed it, the jump and the bug when "sacrifice the Player" but frankly I didn't have time to polish it, I entered the jam with 22 hours left, so I entered with a small disadvantage, I had less time to finish the game.