Как в игру не зайду постоянно удаляются сохранения,но благодаря опенкоду все восстанавливаю каждый раз.Я так понимаю игра новую папку сохранений создала,правда никто не предупредил и это лишь мое предположение
Mikhanych
Recent community posts
WindowsPlayer:0.6.1.1 Demo
NullReferenceException: Object reference not set to an instance of an object.
Cores.LocationManager.SwapToMain () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapFromExpedition (System.Collections.Generic.Dictionary`2[TKey,TValue] results) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.VisualPipeline.Battle.BattleResultNode.CompleteBattle (GameSystems.Expeditions.Match3.Match3Field view) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.Internal.ContinuationQueue.RunCore () (at <00000000000000000000000000000000>:0)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Cores.LocationManager:SwapFromExpedition(Dictionary`2)
GameSystems.Expeditions.VisualPipeline.Battle.<CompleteBattle>d__3:MoveNext()
Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore() игра топ,что не загрузка,то ошибка.И по традиции перепроходить
WindowsPlayer:0.6.1.1 Demo
NullReferenceException: Object reference not set to an instance of an object.
UI.Dialogs.DialogPanel.TryLoadState () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.SetDialog (Dialogs.DialogSettings dialog) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.SetStartSpeakers (System.Collections.Generic.IEnumerable`1[T] speakers) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.ChangeSpeakers (System.Collections.Generic.IEnumerable`1[T] changes, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1+<>c[T].<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.GetViewWithSide (GameSystems.CharsCore.CharacterSettings character, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.CharsCore.CharacterView.SetVisibleAsync (System.Boolean isVisible, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Complete (DG.Tweening.Tween t, System.Boolean modifyActiveLists, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0)
DG.Tweening.TweenExtensions.Kill (DG.Tweening.Tween t, System.Boolean complete) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.OnDeactivated () (at <00000000000000000000000000000000>:0)
UI.PanelBase.HidePanel () (at <00000000000000000000000000000000>:0)
UI.PanelBase.Deactivate () (at <00000000000000000000000000000000>:0)
UI.UIRoot.CloseAll () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction, System.Boolean autoSave) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnExpedition (System.Func`1[TResult] action, GameSystems.Expeditions.ExpeditionOptions options, System.Boolean openMapHud) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.ExpeditionsCore.RunSavedExpedition () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].GetResult (System.Int16 token) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.OnActivated () (at <00000000000000000000000000000000>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.TryLoadState () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.SetDialog (Dialogs.DialogSettings dialog) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.SetStartSpeakers (System.Collections.Generic.IEnumerable`1[T] speakers) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.ChangeSpeakers (System.Collections.Generic.IEnumerable`1[T] changes, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T].TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1[T] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T]& awaiter, System.Int32 i) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTask+WhenAllPromise`1+<>c[T].<.ctor>b__3_0 (System.Object state) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogViewsController.GetViewWithSide (GameSystems.CharsCore.CharacterSettings character, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
GameSystems.CharsCore.CharacterView.SetVisibleAsync (System.Boolean isVisible, System.Threading.CancellationToken token) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at <00000000000000000000000000000000>:0)
DG.Tweening.Core.TweenManager.Complete (DG.Tweening.Tween t, System.Boolean modifyActiveLists, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0)
DG.Tweening.TweenExtensions.Kill (DG.Tweening.Tween t, System.Boolean complete) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.CancellationCallbackCoreWork (System.Threading.CancellationCallbackCoreWorkArguments args) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.ExecuteCallbackHandlers (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)
System.Threading.CancellationTokenSource.NotifyCancellation (System.Boolean throwOnFirstException) (at <00000000000000000000000000000000>:0)
UI.Dialogs.DialogPanel.OnDeactivated () (at <00000000000000000000000000000000>:0)
UI.PanelBase.HidePanel () (at <00000000000000000000000000000000>:0)
UI.PanelBase.Deactivate () (at <00000000000000000000000000000000>:0)
UI.UIRoot.CloseAll () (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction, System.Boolean autoSave) (at <00000000000000000000000000000000>:0)
Cores.LocationManager.SwapOnExpedition (System.Func`1[TResult] action, GameSystems.Expeditions.ExpeditionOptions options, System.Boolean openMapHud) (at <00000000000000000000000000000000>:0)
GameSystems.Expeditions.ExpeditionsCore.RunSavedExpedition () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
AssetState`1[T].Load () (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
Cores.Save.SaveExtensions.GetAssetAsync[T] (UnityEngine.AddressableAssets.AssetReferenceT`1[TObject] reference) (at <00000000000000000000000000000000>:0)
Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
DelegateList`1[T].Invoke (T res) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].Complete (TObject result, System.Boolean success, System.Exception exception, System.Boolean releaseDependenciesOnFailure) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[TObject].ProviderCompleted[T] (T result, System.Boolean status, System.Exception e) (at <00000000000000000000000000000000>:0)
UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider+InternalOp.ActionComplete (UnityEngine.AsyncOperation obj) (at <00000000000000000000000000000000>:0)
UnityEngine.AsyncOperation.InvokeCompletionEvent () (at <00000000000000000000000000000000>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <00000000000000000000000000000000>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <00000000000000000000000000000000>:0)
короче у игры частые проблемы с сохранениями
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00library.rpy", line 321, in say
who(what, interact=interact, *args, **kwargs)
Exception: Say has image attributes ('Железная', 'Черепаха'), but there's no image tag associated with the speaking character.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "tl/russian/script.rpyc", line 35517, in script
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\ast.py", line 2573, in execute
Say.execute(self)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\exports\sayexports.py", line 130, in say
renpy.store.say(who, what, *args, **kwargs)
File "renpy/common/00library.rpy", line 321, in say
who(what, interact=interact, *args, **kwargs)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1393, in __call__
old_attr_state = self.handle_say_attributes(False, interact)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1212, in handle_say_attributes
if self.resolve_say_attributes(predicting, attrs):
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1138, in resolve_say_attributes
raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes ('Железная', 'Черепаха'), but there's no image tag associated with the speaking character.
Windows-10-10.0.26100 AMD64
Ren'Py 8.3.2.24090902
A Fortnight at Frenni Fazclaire's 1.0
Thu Sep 17 17:01:33 2026
[/code]
и еще.Вообще у меня игра полностью работает с этими ошибками и вроде ничего не пропускаю,но в любом случае навсякий отправляю
I'm sorry, but an uncaught exception occurred.
While running game code:
File "renpy/common/00library.rpy", line 321, in say
who(what, interact=interact, *args, **kwargs)
Exception: Say has image attributes ('Железная', 'Черепаха'), but there's no image tag associated with the speaking character.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "tl/russian/script.rpyc", line 35517, in script
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\ast.py", line 2573, in execute
Say.execute(self)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\exports\sayexports.py", line 130, in say
renpy.store.say(who, what, *args, **kwargs)
File "renpy/common/00library.rpy", line 321, in say
who(what, interact=interact, *args, **kwargs)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1393, in __call__
old_attr_state = self.handle_say_attributes(False, interact)
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1212, in handle_say_attributes
if self.resolve_say_attributes(predicting, attrs):
File "D:\itch\a-fortnight-at-frenni-fazclaires\FrenniFazclaire-1.0-pc\renpy\character.py", line 1138, in resolve_say_attributes
raise Exception("Say has image attributes %r, but there's no image tag associated with the speaking character." % (attrs,))
Exception: Say has image attributes ('Железная', 'Черепаха'), but there's no image tag associated with the speaking character.
Windows-10-10.0.26100 AMD64
Ren'Py 8.3.2.24090902
A Fortnight at Frenni Fazclaire's 1.0
Thu Sep 17 16:31:42 2026
еще одна ошибка
в 1 стерлись сохранения в 2 на моменте написания имени вылетела ошибка: [code]
I'm sorry, but an uncaught exception occurred.
While processing text tag {Ь} in 'Ь'.:
File "game/prologue.rpy", line 6, in script
call screen name_input
File "renpy/display/render.pyx", line 494, in renpy.display.render.render_screen
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
Exception: Character U+042c not found in FontGroup
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "game/prologue.rpy", line 6, in script
call screen name_input
File "renpy/ast.py", line 2241, in execute
self.call("execute")
~~~~~~~~~^^^^^^^^^^^
File "renpy/ast.py", line 2195, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/statements.py", line 381, in call
return method(parsed, *args, **kwargs)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/common/000statements.rpy", line 695, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/exports/statementexports.py", line 348, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/ui.py", line 306, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 2154, in interact
repeat, rv = self.interact_core(
~~~~~~~~~~~~~~~~~~^
preloads=preloads,
^^^^^^^^^^^^^^^^^^
...<4 lines>...
**kwargs,
^^^^^^^^^
)
^
File "renpy/display/core.py", line 2833, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/core.py", line 1279, in draw_screen
surftree = renpy.display.render.render_screen(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
root_widget,
^^^^^^^^^^^^
renpy.config.screen_width,
^^^^^^^^^^^^^^^^^^^^^^^^^^
renpy.config.screen_height,
^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "renpy/display/render.pyx", line 494, in renpy.display.render.render_screen
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/screen.py", line 767, in render
child = renpy.display.render.render(self.child, w, h, st, at)
~~~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 896, in render
surf = render(child, width, height, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1444, in render
surf = render(child, width - cxmargin - cxpadding, height - cymargin - cypadding, st, at)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/layout.py", line 1159, in render
surf = render(d, width - x, rh, cst, cat)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/display/render.pyx", line 170, in renpy.display.render.render
File "renpy/display/render.pyx", line 267, in renpy.display.render.render
File "renpy/display/behavior.py", line 1887, in render
rv = super(Input, self).render(width, height, st, at)
~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 2751, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 802, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 1317, in segment
line.extend(self.create_text_segments(text, tss[-1], style))
~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 1256, in create_text_segments
rv.extend(nts.subsegment(text[run_start:]))
~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "renpy/text/text.py", line 465, in subsegment
for f, ss in tf.segment(s):
~~~~~~~~~~^^^
File "renpy/text/font.py", line 992, in segment
raise Exception("Character U+{0:04x} not found in FontGroup".format(n))
Exception: Character U+042c not found in FontGroup
Windows-11-10.0.26100-SP0 AMD64
Ren'Py 8.5.2.26010301
0.4.2.1
Wed Sep 16 10:16:14 2026
[/code]
Здраствуйте,миниистория + проблема.Тот момент когда дошел до момента где в комнате отдыха лежит мангал,которая в любом исходе тебя душит и ты решаешь пока забросить игру,так как лень искать гайды или перепроходить.После через время ты меняешь ос и обнаруживаешь,что сохранения проебаны и теперь х10 проходить все занаво пизда как лень.Дорогой автор могли бы вы поделится сохранениям если вам хуть чуточку жалко меня и вы прочитали мою мини-историю или хотя бы обьясните,что нужно сделать или,что я сделал не так,что попал в данный скрипт.Так же игра до сих пор в разработке?Как было 2 доступные анимации,так и осталось
Тот момент когда дошел до момента где в комнате отдыха лежит мангал,которая в любом исходе тебя душит и ты решаешь пока забросить игру,так как лень искать гайды или перепроходить.После через время ты меняешь ос и обнаруживаешь,что сохранения проебаны и теперь х10 проходить все занаво пизда как лень.Дорогой автор могли бы вы поделится сохранениям если вам хуть чуточку жалко меня и вы прочитали мою мини-историю или хотя бы обьясните,что нужно сделать или,что я сделал не так,что попал в данный скрипт.Так же игра до сих пор в разработке?Как было 2 доступные анимации,так и осталось
Не хочу обидеть разрабов,но по-моему лучше fap-nights-at-frennis-night-club или fremys-nightclub не сделать,да и 3д проекты сами по себе круты с учетом запариваний и детализаций,ну конечно только те,которые качественные и доведенные до ума.Они могу зацепить если только какой-нибудь особой фишкой или сделать море контента,который будет привышать годные проекты в 2 раза
Чувствительность и управление кривое.Сама игра очень сырая и предстоит много работы,но учитывая,что это делает 1 человек и судя повсему с малым опытом работы в данной сфере,то остаётся только пожелать тебе удачи и ждать,когда доделаешь своё произведение.
Если уж крадёшь чужие анимации,то не забывай ставить артикул,приписки и всё,что поможет найти автора понравившиеся анимации,будь человеком ‼️‼️‼️
