tfw you can fix every y2k bug but cant fix your marriage :(
as someone who studied computer science in college, this really brought me back! well done!
Milo Soon
Creator of
Recent community posts
really digging the energy loss mechanic! its a fun inversion on how charge shots usually work in other games. that, combined with the fact that defeating enemies make your shots weaker, makes for an interesting push-and-pull feeling that you dont normally see in top-down shooters.
also digging the music too! love heavy electronic vibes 👍
the controls were buggy and inconsistent for me, sadly. first level I was able to beat using the arrow keys, but got stuck on the 2nd level because the rotate keys wouldn't respond. then on my 2nd attempt I couldn't move the laser at all. Im sure this would be a lot better if you had more time to go back and clean up the code.
interesting take on the twin-stick shooter genre! having to stay close to enemies in order to level up and improve your character is a neat risk-reward system.
one problem I had was that there would be times an enemy would spawn right on top of me with barely any time for me to react. I think this could be improved by making it more obvious where an enemy is about to spawn. other than that, great work!



