Thank you!! Haha, honestly I'm not that great at it either ^^
But super glad you enjoyed the experience :)
Heya! So there are 2 things here:
Typically in that example, if the link types were visible on the right after fixing the bug, you'd get a valid chain that does:
pickaxe >(prefix)> piano >(cause/effect)> note, solo >(opposite)> note, mute >(category)> sound on >(opposite)> sound off
that does match the given amounts at the top. Hope it clears things out, and thank you so much for trying the game! :)
Nice puzzle concept, the respawn definitely adds a lot to a basic sokoban. I also like the minimalist visuals :)
Maybe it could be nice to have a "last spawn rewind" instead of fully resetting the puzzle, in case you do a small mistake and don't want to start over? (or perhaps I just managed my board badly ^^)
Cool idea, you could absolutely make more levels with that mechanic!
Thank you!! Very happy you liked the game & polish :)
And I completely agree the "end-game" is pretty harsh at the moment, if I decide to keep working on the game I'll definitely try to design something to make it more interesting and more fair to the players ^^
Oh and thanks for your kind words about the sound/music, glad you enjoyed it!
Thank you so much! Super glad you enjoyed the concept + polish :)
And yep there is definitely some ideas to be found to better balance the "end-game" - for the jam I really wanted to aim for short games, so I was ok with things getting crazy at one point, but if I decide to keep going on this project I might think of something to make games last longer and feel a bit less unfair ^^
Thanks again, cheers!
Nice concept! I like the shaders/post-process, they really give a unique visual style :)
Maybe you could add a little delay when the shop activates because I clicked on items several times without even getting to read their desc ^^ (also the screen shake might be a bit much, I feel like it tires the eyes a bit!)
Really nice take on the theme :)
Thank you so much! Yeah that was a real question - I added it after a while because I felt like it really added to the tension and optimisation (otherwise it was more about reflexes), but if I continue working on the project I'll definitely have some items/effects/power ups to play around with this "click restore delay" ;)
Cheers!