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Mindinity

27
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1
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9
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A member registered 77 days ago · View creator page →

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Thanks! I’m happy it gives you the vibe I was aiming for.

That's awesome! Wish I had more time to master it (currently at Level 7). 🙂

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Love it! Unfortunately, the upgrade window stopped appearing at some point. It would also be nice to have separate buttons for grabbing and interacting.

Awesome! I couldn't resist playing until I finished the game.

I peeled to see another day! 🥔 Thank you for this wonderful experience!

Very creative theme implementation! I loved the idea of counting down the music beats while playing a reverse tower defense. I also love the art style and the pleasant music. I can't wait to play a future version with sound effects!

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All I was able to do was walk around (WASD) and jump (Space). I assumed I was supposed to break the ground blocks, like in Minecraft, by clicking the left mouse button, but unfortunately nothing happened. (MacOS 26.5.1, Chrome 150.0.7871.187)

A work of art.

The game definitely has a lot of potential and is worth developing further. I especially enjoyed being able to perform different types of attacks. I also wish that simply moving the sword, even without pressing any buttons, could still deal damage. It would made combat feel even more dynamic.

I'd love to play your game when it's ready. You managed to tell a story without using a single word. I was able to figure out the controls without any instructions, and the game made me feel what the character was feeling. That is really impressive and rare. Please keep developing it—I can't wait to see where it goes! 

It reminded me of a reverse Lunar Lander, which is a really fun idea! I wish the controls were a bit easier to manage, as I had a hard time getting very far from the starting point. I'd love to see how the game plays later on. 😄

I like the minimalist art style! I was looking forward to reaching the boss, but I couldn't make it that far.

Great idea! It's a shame the game isn't playable yet, but I hope you'll be able to finish it. I'd love to give it another try when it's ready. 

Lovely artwork! I’d love to try the game once it’s working. Looking forward to playing it!

Great concept! I really enjoyed the idea, though the controls felt a bit frustrating. I think dragging the bombs with a mouse or touch input would make the experience feel much more intuitive and satisfying. 😊

Really enjoyed the puzzle concept! I think it could be more beyond the pure puzzle elements. I’d love to see them shine without the “Count Down" restriction. 😊

It wasn't clear what the bombs were for, but I really enjoyed the pickup animation. 👍😁

I'd love to see this game with finished artwork and sound design. The core gameplay is intriguing, and I'd be excited to play a more polished version.

I was a bit frustrated by having to switch between mini-games under time pressure while repeatedly traveling from one to another. The slow movement when time was running out made that feeling even worse. I wish the mini-games were simpler and focused more on the action. Polishing crystals was my favorite. 😊

Awesome artwork and audio! I'd love to play more games made by your team.

Nice artwork and a solid core idea. I haven't figured out the connection to the theme yet, but I'm looking forward to seeing how the story unfolds.

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Really polished game with a super satisfying feel. The combination of pool, golf, and puzzles works surprisingly well, and I liked how much planning the later levels required. My only bit of feedback is that the hills could be communicated more clearly visually—I didn't immediately realize which parts of the table were sloped. Maybe a consistent gradient/shading  would make them easier to read at a glance. Great work overall!

Personally, I'd wish to see brighter colors and happier expressions on the toys 😊. That said, I really liked the hand-painted art style and the music!

The puzzle mechanics are straightforward and intuitive, making it easy to jump right in. The expanding game board and the behavior of the new toys keep introducing fresh situations, creating a satisfying difficulty curve.

What I enjoyed the most was the feeling of panic when the countdown lasts long enough for the other toys to spread chaos across the board. Those moments are especially fun and memorable. Great job!