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minolione

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A member registered Dec 06, 2024 · View creator page →

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My intention is for her first niche to be as a reliable finisher on enemies that other units have whittled down. As long as an enemy has 5 HP or less, Yowl can always kill it, whereas other units do 3-4 damage and may miss, so she has a slight advantage in being the one for a final hit.

Besides that, I intend for her secondary niche to be as a good unit to position for allies to proc follow-up attacks on, since she has above-average damage, and her passive lets her avoid being targeted if other units are in range (so if she goes into a vulnerable spot or behind enemy lines to position for follow-ups, she's not in as much risk of getting surrounded and destroyed by enemy units doing their own follow-up attacks on *her*).

It seems so far like she's one of the less favored units among players. I'll be giving her a slight buff next update (+1 movement, and allowing her to traverse past enemy units, to be able to more freely position herself which I hope will help with that secondary follow-up attack niche).

Thank you so much! I'm really happy to read this.

There is a gallery, but it's only unlocked after finishing the demo.
Though it looks like I broke it in the last build... oops >.< (Should be fixed in the latest version, and will become available upon entering or loading a save made in the "waiting room" at the demo's end)

Thank you so much! Makes me feel like all the work was all worth it.

Nope, no class changing or customization.

There will be a limited amount of upgrades later, though. Some story/character-bonding paths will upgrade Felix (like giving him more damage, conditional counterattacks, or followup attacks from any angle with certain characters). There'll also be a shop where you can buy an expensive permanent upgrade, one per character, which is primarily intended for routes where you don't recruit everybody (and thus need your smaller team to be stronger).