I had a lot of fun deciding on the look of the characters and using the script editor to handle the story's layout. This is a wonderful game engine so I do plan to return to it for future game jams.
Thank you for playing and I'm glad you enjoyed it!
Thank you for playing!
It was a bit tricky laying this out since I could only work on the game one or two hours at a time. But that's what I always find interesting about game jams.
Their power structure is like this: Nergui the Apprentice < Dubaku the Head Assistant < Grand Sage of Healing who is one of many Grand Sages. At the same time, when Nergui/Dubaku interact with each other, they tend to be rule breakers. Sometimes switching between each other on leading the narrative. So you have a good understanding of it.
Whenever I get the chance, I'll return to proofreading the script and making some light tweaks.
The interesting thing about this game jam is how they don't count cutscenes and menus into the time limit. The only part of the game where the players can make decisions/gameplay would be the 'what would you do?' and the dodging section.
I'll definingly keep this in mind for future game making (this was the first 'outside of school' game jam I participated in.) Thank you for playing.
Author's Note: Day 2 of Release
There had been a couple of DMs about the game so I thought to post my answers here.
Each attempt through the game takes about 20 seconds, but the players can find different endings depending on the choices made during their attempt.
"How many endings are there?" About 1 or 2 dozen.
"What's your favorite ending?" The one with the merchant ship and Jelly.
"Will you keep working on the game?" For now I want to see what players think of the game as it currently is. Later on I will either add in a couple more endings or expand the story in an entirely new game.