Sorry, I am not sure I understood the question, but Alliance takes place after Academy's festival, yes.
Mr.Rooster
Creator of
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The change came with the UI. I hadn't seen how much they changed the save system until testing and shipping. Upon first glance it looked functionally similar. But it has definitely been the bane of this update. I'll take some time looking to see if we can make it more like the old one.
Edit: I'll see about releasing 0.5.2 with a fix for the saves, specifically.
Thank you very much. I really appreciate the kind words. It's not been easy to set the game aside and be with my family. But when they call, I have gotten used to giving them my time. They are the ones I have the biggest obligations for, and I love them, after all. I'm glad people are receptive to that. I can only promise that I am continuing to work on the project, even if it's at a slow pace. Look forward to seeing more, and I can't wait to finish the story for you all.
Thanks for playing! That's an interesting idea. There probably won't be travel time concepts like that. I prefer a story driven, steady flow. But the distance WILL play a role in the idea isn't totally lost on me. I'm struggling just to illustrate traveling at the moment. So, please bear with me >.> I'm a bit too ambitious for my own good sometimes, I think.
Yeah, I think it will be fine. It's difficult to drip feed the story, right? I have in mind what the full picture looks like, but I'll try to at least be more mindful of the player's automony. More choices in terms of reactions seems to be the way to go. So I'll try to give the Josie haters more autonomy. But also SPOILERS FOR ALLIANCE:
Josie's intentional or unintentional mindmeld IS intended to be fucking with the MC's perception some. So while we might be thinking, "why wouldn't he react more violently", that feeling of attachment to her is playing a part. I think I failed to get that feeling accross, so I will likely add some lines to that effect. A kindda brain fog for the MC until our pivot point. Which will give some of you catharsis later.
Most of the big pay off is meant to be later when I give the player significantly more automony. So I'll be getting there sooner, rather than later. No more "bait and switch".
Thank you for the positive words. I think your preferences are normal. I have certainly heard it both ways. Ultimately, I can only tell the story that I want to tell, so my intentions will stay the same, but I understand if that's not your thing. If you decide that is distasteful to you, thank you for giving the story a try anyways.

