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MK

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A member registered Oct 29, 2022 · View creator page →

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Sorry about that! The capping is not the most well thought out system. My intent was to have the new Selves generate with facet values within a certain range of your current levels, so you can't find a 100% self early in the game for instance. That will need a bit of tweaking for sure. Thank you for playing and giving feedback!

That's a fun idea about doing different builds! I'll have to think through that some more, it'd be interesting to have different playthrough curves, many paths up the same mountain, etc. Thanks for playing and giving feedback!

Thank you for playing and giving feedback! I enjoyed playing your game as well (and so did my daughter!). When merging 2+ Selves, the highest value for each Facet is applied to the final Self, and the number of merged Selves is added to their production amount (indicated next to their name in the list when a Self has production > 1). So the only thing potentially lost is your ability to fill out slots since there are less bodies available.

Thank you so much for taking the time to play and provide feedback! My original intention was to integrate the facets much more heavily into the gameplay, but I spent like 90% of the time setting up the core systems and 10% on actual gameplay 😅. I want to put in a simple character creator too and had to just settle on emoji for now. I don't feel like there's much of a connection to the player yet, and no real motivation driver 🤷. Anyways, thank you again for the feedback I appreciate it!