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mkhdev

17
Posts
A member registered Jun 15, 2025 · View creator page →

Creator of

Recent community posts

The pressure is a bit too much from both the monster and time so in a post jam version I will balance them and add a bit more to the game. The puzzles do need to be a bit more obvious, like if the keypad was just a digital clock it would be more noticeable by the player. Thanks for the feedback

Nice short game, the puzzle was difficult in a way that when it was done I felt accomplished.

Sorry for the late reply.

The box puzzle seems to work but the door does not open due to a mistake i made and no play-testing caused it to go unnoticed.

The keypad, when empty shows –:–, it’s supposed to be in the format of some digital clock. There is an analog clock on one of the trees and it displays the password to the keypad. Understandably difficult to realize the connection but I really could not come up with a better puzzle but I was short time on time and I just went with it.

The third cog is found on a platform on the side of the map. It’s visible from where you spawn if you look behind you.

Perhaps if I come up with better puzzles I will make an update to the game with much more acceptable puzzles that doesn’t just confuse the player.

Thanks for playing

The ui for the menus are a package I got from the godot asset store

https://godotengine.org/asset-library/asset/5346

completely forgot to credit in the submission page But it is credited in the in game credits.

Thanks for playing

Thanks for playing!

Completely understandable. this was my first try at making puzzles and that’s why they are a bit scuffed. the general idea did also get very out of control. thanks for playing

thanks for playing the game, I’m happy to know that you enjoyed. could you tell me what puzzle confused you the most?

i love the graphics. the physics was fun to mess around with

it took me a bit to learn the controls but after that the game was really fun.

i love gambling

Yes! And the further you are from your cart the more the other customers steal from your cart. The more biscuits you collect the more the other customers steal from you When moving the cart your speed is also slower than normal making you risk running out of time. While I forgot to really imply this in the game you can also steal from the other customers carts and it takes time and makes you risk running out of time.

That’s all the risks I got around to adding to the game.

Thanks for playing!

Thank you very much for the personal experience and the review. ^^

This is the third game jam I’m participating in and honestly in the past two jams i’ve joined I haven’t gotten a finished build so it was fun to get a build that works :’)

I don’t really mind the incorrect build, the game is still playable. The shopping cart was already a bit janky and annoying to deal with.

I am working on a updated post-jam version and will fix the problems you mentioned Also the timer is ment to have faster seconds so the in game 1 hour becomes 5 real minutes :)

Btw my high score has been 20 so getting 42 is honestly impressive.

before anyone leaves a comment just know that i uploaded the wrong build. that’s why the shopping cart is broken. its supposed to work like a car if you’re wondering.

i uploaded the wrong build sorry :(

Hello I just figured out that after I re-uploaded the builds I put up the wrong build Thank you for the review.

Hello There seems to be a problem with the build that I uploaded Thanks for the feedback.