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mkt
Creator of
Recent community posts
Hi! Ashes of Meridian is still an active prototype, and feedback is very welcome. I’m especially interested in:
- Bugs or confusing behavior
- Multiplayer issues and latency
- Faction, unit, ability, and resource balancing
- Expedition perks and permanent upgrades
- Ideas for features, maps, and multiplayer game modes
- Controls, readability, and performance
For bug reports, please include your browser/device, map, faction, single-player or multiplayer, and what happened. Reproduction steps or screenshots are especially helpful.
The current multiplayer mode intentionally has no victory screen, progression, persistence, or reconnection yet. Feedback about how matches should end and which modes would be fun is particularly welcome.
And it was broken again. :D I can't decide where to host the login server :D and then I was working on something else. But now it works again and I'd still love to improve it tiny little step by step. I just fixed an fps issue. On machines that are not shitty old office laptops like mine, the character moved like the flash... Now movement is frame rate independent, at least for the player character. :D
A bit late, I know. But this issue is fixed now. I wasn't working on this anymore and so I shut down the server that was handling the login.
https://mktcode.itch.io/something-dungeons/devlog/256865/api-back-online
Hey! I'm sorry but indeed the game can't be played currently because I don't have the login server running and I can't get it running in a timely manner and I'm a bit too busy currently. But actually just the fact that someone commented after such a long time, motivates me to get it back up. Not exactly sure but I guess you can follow me or the game or something so you get notified when I have it running again. I'm surely not going to throw this piece of art away! :D
Thank you! I am currently (very slowly) working on a complete new level design. https://twitter.com/thecodelander/status/1236572968660197377
On the way I will diminish the number of bugs of course. It will be more of a puzzle game than the dungeon crawler you might expect.
Hey! Thanks for playing and for this comment and feedback! All of these issues will be addressed in a future update. I'm working on a new atmospheric intro for example (https://twitter.com/thecodelander/status/1236572968660197377) and the levels will be consciously designed instead of randomly generated.
And yes, there are still some technical issues in the menus and in-game. Will all be solved soon hopefully. I'm working on it! :)
Thank you! This is absolutely intended. One of my initial ideas was to make the lighting a central aspect of the game, so that you always need to look for torches and other light sources and in deeper dungeons you would be really lost without one because it's so dark. But actually many people jump off before they even reach the flamethrower traps. In general there's still a lot of balancing to do and the lighting might be one subject to changes. We will see. Thanks again for the feedback! :)
Thank you!!! I'm experimenting a bit with game development and I'll use this as my hero! :D I just wonder why you provide frames for moving left AND right. I actually removed one of them now, to safe file size, and mirrored the other one within the engine I use.
Anyway... Thanks a lot! The first $ I earn with my work will go to you! :P So probably you'll never get anything from me.... xD



