Because the game isn't finished yet XD, sorry if I'm disappointing you! I just wanted to share a bit of what I've been working on.
I'll probably write another devlog post soon about everything I've been working on lately.
firstly, thank you for your comment! feedback really helps me.
Secondly, regarding the sword (like the hourglass, the cards with the green arrow are upgrades), the sword is a damage upgrade. It must remain in your hand to deal more damage when attacking. I forgot to explain this in the rules; I'll update them.
and thirdly, regarding thegameplay issues (the white glow when selecting an enemy part, the numerical costs and interfaces, and the general lack of polish in the gameplay), I couldn't do it the way I wanted due to time constraints. However, I would like to offer the experience I originally planned, much more polished, so the game will likely be updated once the game jam is over. I hope you'll check back for updates!
Thanks you! yeah, it's a shame I didn't have enough time. I have quite a bit of experience in the artistic side of game development, but programming is what I struggle with most! I would have liked to add many more things and polish it a bit more. However all is not lost! I think I'll keep updating the game a little bit until I reach the initial scope with sounds, music, and more content in general!