So far I love this, the only issues I have are specific to godot on android. I understand that's probably not the target platform and all but still. The "selection" window actually covers one of the joysticks used to navigate the 3d viewport. And the cut function is seemingly unusable as I assume you have to hit the enter key to actually finalize the cut. Again, I understand that adjusting things for the sake of android is likely not a high priority but since 3d modeling software on android is extremely limited, having this would mean the world. Also, worth noting that, even with these issues this is still very functional on Android. It's very well designed and intuitive.
mmfsdjw
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A member registered Aug 05, 2019