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Mojoronomous

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A member registered Jun 13, 2020

Recent community posts

The stellar cache asymptote was also really painful to run into. You barely need one of those until this section, and having to suddenly catch up & build dozens was tedious. Frankly, the ending being so out of sync with the rest of the game thematically makes it very jarring to suddenly run into this race to click around and add hundreds of structures. Please reconsider the balance curve at the end. There's no other timed segments like this in the game, and this one was not a welcome sight. The rest of the game is a LOT of fun, and there's a lot of good stuff in here!

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EDIT: This was addressed really quickly, fun little game! 

ORIGINAL: Having the same issue on the Steam version. Everything just spirals around the black hole & nothing goes in. Having to use the OpenGL3 rendering-driver switch if that helps troubleshooting.

Gorgeous little game, absolutely loved the idea!

"Pat & Mat" was the first thing that came to my mind when I saw the thumbnail!

Loved this game. Best example of using mechanics & conventions of a clicker/incremental game to support atmospherics and storytelling (and vice versa) that I've seen in quite a while.